Commit graph

25 commits

Author SHA1 Message Date
Ambal
8d3585f5ee [7744] Use Precompiled Headers for fast build in win.
Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
For Compile without precompiled headers use Debug_NoPCH configuration.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-05-03 18:07:55 +04:00
AlexDereka
6bb6ff0f7e [7622] Added creatureAI with related database tables.
Code and concept (also known as EventAI) by ScriptDev2.
Note: database table layout are compatible with original db-scripts.
2009-04-05 23:05:44 +04:00
VladimirMangos
c4d4bb5620 [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
VladimirMangos
c33eff13f4 [7540] Move most reputation/force faction reaction code to new ReputationMgr. 2009-03-26 11:28:56 +03:00
tomrus88
e774fd3730 Small fix for my previous commit 2009-03-21 16:54:41 +03:00
VladimirMangos
be74937146 [7393] Implement access to client side holiday ids.
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
2009-03-07 03:00:17 +03:00
Neo2003
7d8dc0eeef Implemented gameobjects and creatures grouping (pools of them)
Groups (called pools) can be also member of any game event

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
Signed-off-by: freghar <compmancz@gmail.com>
2009-02-18 20:19:57 +01:00
VladimirMangos
7c3ab4b453 Move auction related code from ObjectMgr to AuctionHouseMgr. 2009-02-12 04:50:29 +03:00
VladimirMangos
ef1c243187 Rename AuctionHouse.cpp -> AuctionHouseHandler.cpp AuctionHouseObject.h ->AuctionHouseMgr.h 2009-02-12 04:50:28 +03:00
GriffonHeart
5332b4496d [7026] Current arena season id and state send and setting in mangosd.conf.
Also classes and DB data for new batlegrounds/arena.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-01-05 02:20:58 +03:00
VladimirMangos
9c5dab1248 [6953] Cleanup packed guids write/read code.
* Remove unused function writeGUID and move function readGUID (with some changes) to ByteBuffer class.
* Remove now empty Tools.cpp/Tools.h from project.
2008-12-27 17:27:20 +03:00
tomrus88
397efd4fac Merge branch 'master' into 303
Conflicts:
	src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
VladimirMangos
c37cfd0c2f [6836] Use /bigobj option in VC80/VC90 x64 builds for game.vcproj buuld.
This will solve problems with fatal error (too many sections in ObjectMrg.obj).
2008-11-17 17:59:06 +03:00
tomrus88
52b0ab1f89 Merge branch 'master' into 303 2008-11-17 01:50:37 +03:00
hunuza
79558a32d9 Introduce player map references. 2008-11-16 21:47:18 +01:00
tomrus88
204b61c220 Added empty vehicle class, vehicle*.dbc struct's 2008-11-11 00:05:00 +03:00
tomrus88
78ec66babc Merge branch 'master' into 303
Conflicts:
	contrib/extractor/System.cpp
	contrib/extractor/ad.exe
	src/game/WorldSocket.cpp
2008-11-06 15:50:47 +03:00
VladimirMangos
ce351382a3 Remove unused src/game/HateMatrix.h and references.
Also one explicit include for used header.
2008-11-04 22:28:06 +03:00
tomrus88
d4ab3ca463 Merge branch 'master' into 303 2008-11-04 18:28:39 +03:00
hunuza
843a0d7d02 Cache GM tickets on server startup. 2008-11-03 21:32:42 +01:00
tomrus88
97bf2e7d68 Fixed windows build, account data should be saved server side now 2008-10-27 20:00:56 +03:00
tomrus88
bfaf5660f8 Updated project files 2008-10-26 10:10:32 +03:00
VladimirMangos
03621bf5f3 Restore build at Windows for x64 mode (debug/release). 2008-10-26 00:24:03 +04:00
TheLuda
045b918478 Build fixes for Windows: use proper dynamic linking to make the ACE happy. 2008-10-21 11:56:46 +02:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00