* Propertly add/remove required for specs work spells at 63624/63651.
* Copy current spec action bars to new spec at specs count increase, and delete action bars data at spec count decrease.
* Avoid undexpected action button data test for not active spec at loading/copy, but test action buttons data at spec activation.
* Reset active spec to default if active spec removed.
* Remove talent reset at spec switch that useless at this moment.
Also note that for future case this also can be not correct and batter unlearn/learn only talents that different in specs.
After this changes specs must fully work in action bar part without unexpected another effects.
... and other FFA areas. Problem is result chnages in related flags work after old 3.x switch.
* Added high-level functions for FFAPvP state set for unit
* Apply FFA PvP to all controlled units also at set, and at summon/load
* use UI64FMTD instead of "%u" for uint64 output
* on most *NIX systems, I64FMT is "%016lX" and not "%016llX"
* also fix typo: renamed GridMap::loadHeihgtData to GridMap::loadHeightData
Note: there are still many warnings from the 3rd party libraries g3dlite and ACE. Those warnings won't be fixed with that commit.
Also, a few warnings from MaNGOS are left, they'll be fixed later.
Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
also don't divide money loot for players who are not inside the
same map..
and player shouldn't be able to reclaim his corpse if it isn't in same map
and some other related cleanups
* Rename creature template `heroic_entry` => `difficulty_entry_1`
Possible need add 2 more fields for 2-3
* Use 2 more EventAI EFLAG_* flags for 2-3 difficulty support, update checks.
* Update area trigger code.
Note: support for specialized creature version for difficulties 2-3 not added yet
and will be used same as difficulty 1 mode.
TODO: Rename area triggers heroickey/etc fields ?
sql won't be included - please look at your database
providers forum
also note, that creature_loot_template id 0
is used for the loot of dead players in this bg
(after a player died and you remove insignia from him..
he not only drops money - he drops some random items too)
further work must be done in better code for adjusting right
levels to creatures - maybe using something similar like it's
done in heroic instances
also quests and creatures needs some scripts in future
thanks to:
netsky - initial start of this patch
bogie - 2nd person writing on this patch
triply, kapatejib, vladimir - code review and suggestions
arrai - for his great tool and help
and all testers / code contributers - I won't write
down a list, else I would forget most probably one ^^