Commit graph

209 commits

Author SHA1 Message Date
VladimirMangos
6ef88699d1 [9710] Add gm possibilities reset talents for all specs.
* At login reset '.reset all talents' will reset all spec talents.
* New command '.reset specs' will reset its online/offline.
* Command '.reset talents' now not support offline player case.
2010-04-09 22:43:11 +04:00
VladimirMangos
24f2d03485 [9702] Drop now redundent item_text table.
* In beggining bad news: at 3.3.3 switch has been forgoted item_instance.data field chnage.
  In result items with texts (mail copy in to inventory, some other) lost text content.
* That why in current commit item_text droped without convertion. In result all itesm with texts
  will lost text. Sorry for this as i think small porblem :(
* Now text stored in item itself.
2010-04-09 02:10:36 +04:00
VladimirMangos
6bcbbc321b Merge branch 'master' into 330 2010-04-07 06:58:42 +04:00
VladimirMangos
d78117bbc8 [9687] Add to mangos.conf options for daily/weekly reset time.
* Quests.Daily.ResetHour (0..23) for daily quests
* Quests.Weekly.ResetWeekDay (0..6) and Quests.Weekly.ResetHour (0..23) for weekly quests.
* Drop time from character_queststatus_daily and use same way as weekly quest reset time store.
2010-04-07 05:48:14 +04:00
GriffonHeart
fdddf9188a [9686] Implement support weekly quests cooldowns.
Part code provided by zhenya.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-07 04:24:51 +04:00
tomrus88
d131f137cc Merge remote branch 'origin/master' into 330 2010-04-03 11:33:45 +04:00
Laise
7fb7c47de5 [9661] Implement dual talent specializations in talent switch part.
* Implement talent specs switch functionality.
* Only gossip part still not implemented.
* At update server to this commit or later character talents will be reset
  with some spam in logs about wrong places talents in character_spell.
  It can be ignored as part of conversion to new table support.

Thanks to all getmangos.com community members who take part
in creating and updating original dual spec patch.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-03 00:02:55 +04:00
tomrus88
7e8533adae Merge remote branch 'origin/master' into 330 2010-03-28 19:39:02 +04:00
hunuza
8e25d43443 [9635] Restore load/save shown action bars.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-28 15:25:22 +02:00
tomrus88
7b1e8cae76 Merge remote branch 'origin/master' into 330 2010-03-28 04:32:10 +04:00
hunuza
1d0218bf7b [9632] Restore load/save known titles.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 23:03:04 +01:00
tomrus88
5a89e063c8 Merge remote branch 'origin/master' into 330 2010-03-27 20:02:17 +03:00
hunuza
e7e97a13e0 Remove character data blob.
Update will create backup in data_backup table, just in case...
You can drop this when you think you don't need it anymore.
(I would recommend you to keep it for a few days/weeks)

Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 17:34:15 +01:00
tomrus88
112046718a Merge remote branch 'origin/master' into 330
Conflicts:
	src/game/Player.cpp
2010-03-27 13:29:31 +03:00
hunuza
841db412e9 [9627] Make mail load async.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 11:15:40 +01:00
VladimirMangos
ab7840a591 [9580] Add ObjectGuid const& Object::GetObjectGuid() and restore build. 2010-03-13 17:35:47 +03:00
ApoC
1a75730f41 [9554] Fixed possible runtime crash.
Signed-off-by: ApoC <apoc@nymfe.net>
2010-03-08 22:29:46 +01:00
VladimirMangos
c8fd454a79 [9551] Add and use PackedGuid wrapper.
Also
* use more wide bytebuff << >> operators for objects
* use at read packet faisl alsways exception way instead some time used bool results.
2010-03-08 20:23:16 +03:00
VladimirMangos
6487c24f29 [9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
2010-03-07 20:05:32 +03:00
VladimirMangos
e74f62ea31 [9404] Fixed glyph apply with with specs.
This resolve problem when glyph rejetect applied
at some spec if it applied already at another spec.
2010-02-18 00:59:11 +03:00
hunuza
462117198e [9390] Remove unneeded mail related queries on character load.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-02-15 15:31:21 +01:00
AlexDereka
ebfb0f9835 [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
hunuza
282e0fd8aa Add possibility for second glyph set.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-02-14 12:26:47 +01:00
EnderGT
230bc2b49e [9359] Load/save current active spec and total spec count.
Still needed for complete dual spec:
* support for second glyph set
* implement gossip options
* support for second talent set

Signed-off-by: hunuza <hunuza@gmail.com>
2010-02-11 20:53:15 +01:00
tomrus88
0bd88dd55a [9353] Some fixes to guild/arenateam events. 2010-02-10 21:14:23 +03:00
hunuza
acf507fd5a [9349] Add posssibility for one action button set per talent spec. 2010-02-10 18:00:30 +01:00
VladimirMangos
c9c578b5c3 [9339] Use group ids for indexing groups in DB
* Use group ids in DB
* Pack used group ids at server startup
* Finaly drop group search by leader guid.
2010-02-09 14:36:20 +03:00
Daveh
cb33736a5a [9308] Fix SMSG_CHAR_ENUM opcode
Signed-off-by: Lightguard <Lightguard@tauri.hu>
2010-02-05 01:34:51 +01:00
VladimirMangos
e3978a908c [9252] Fixed crash in result typo in arena points loading.
Also small cleanups in PLAYER_FIELD_WATCHED_FACTION_INDEX use.
2010-01-24 19:51:59 +03:00
hunuza
aa14f45e60 [9246] Move more values from data to own fields.
Now possible (need recheck) glyphs still used form `data`.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-01-24 17:03:54 +03:00
Anubisss
ce2ecedea1 [9224] Fixed memory leaks in WorldSession::HandleCharCreateOpcode
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-01-20 14:33:50 +03:00
VladimirMangos
cc062f16ac [9187] Fixed problem with non-attackable pes/totems at arenas
... and other FFA areas. Problem is result chnages in related flags work after old 3.x switch.

* Added high-level functions for FFAPvP state set for unit
* Apply FFA PvP to all controlled units also at set, and at summon/load
2010-01-16 05:41:42 +03:00
NoFantasy
dbf0fafbfe [9182] Replace 0 with NULL in a few CastSpell calls (removed where not needed)
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-01-15 01:43:02 +01:00
VladimirMangos
1e8e8f5fd2 [9164] Use enum for CONFIG_SKIP_CINEMATICS values.
Just small code cleanup ;)
2010-01-13 02:10:51 +03:00
VladimirMangos
e15f548bed Merge branch 'master' into 330 2010-01-08 16:03:27 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
tomrus88
57126880cf Guild bank hopefully fixed. 2009-12-17 18:57:35 +03:00
VladimirMangos
ed7d561597 [8963] Make bindpoint field private and add required functions for use. 2009-12-10 12:22:17 +03:00
hunuza
4a6da1ad32 [8874] Extract player skills from data blob.
Thanks to vladimir for the update query.

Please make sure to make BACKUPs before you update your database.

The update might take a while depending on the size of your database.

Signed-off-by: hunuza <hunuza@gmail.com>
2009-11-25 18:22:22 +01:00
VladimirMangos
fe1fae46ee [8830] Restore build at *nix. Make MAKE_PAIR* users includes explicit.
Comment for recently added field also.
2009-11-18 23:57:20 +03:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
XTZGZoReX
dc725ad6b8 [8785] Use macro instead of explicit call to singleton Instance().
* For: ObjectAccessor, MapManager.
2009-11-08 03:54:41 +01:00
Andeeria
8baee4a73f [8728] Store current realmid for online account in realm Db account table.
* Replace old `account`.`online` field by `account`.`active_realm_id`.
  It have 0 if account offline.

NOTE: this break all scripts that use `online` field for seelct online characters, and it required update.
But from other side this reolve
* Bug with reset online state active realm at restart another realm.
* Let easy select online accounts for some specific realm if need.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-10-25 03:22:08 +03:00
tomrus88
4a8431f581 Merge commit 'origin/master' into 320
Conflicts:
	src/game/DBCStructure.h
	src/game/DBCfmt.h
	src/game/MiscHandler.cpp
	src/game/ObjectMgr.cpp
2009-09-04 21:16:59 +04:00
arrai
3b1b68595b [8445] Fixed redundant calculation of v and s on every login
The SRP-6 specifications clearly say, that v and s are only to be
calculated on registering a user and changing his password; calculating
them on every login is plain waste.
2009-09-01 02:42:50 +02:00
tomrus88
77af8018e1 Fixed typo, account data saving should work now. 2009-08-29 16:03:30 +04:00
tomrus88
d26712c6ba Merge commit 'origin/master' into 320
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Opcodes.cpp
	src/game/WorldSession.h
2009-08-29 12:01:39 +04:00
VladimirMangos
5cf72882ad [8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
  with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
2009-08-29 11:26:57 +04:00
tomrus88
f553cf2887 Merge commit 'origin/master' into 320
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/DuelHandler.cpp
	src/game/ItemHandler.cpp
	src/game/Mail.cpp
	src/game/MiscHandler.cpp
	src/game/MovementHandler.cpp
	src/game/TaxiHandler.cpp
	src/game/WorldSession.h
	src/game/WorldSocket.cpp
2009-08-17 10:31:02 +04:00
arrai
a24f39a36f [8378] Use exceptions instead of explicit size checking for each packet
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
2009-08-16 23:50:22 +02:00