server/src/game
Ambal 4118a70f65 [7969] Remove gameobject from owner gameobjecs list at expire.
This will prevent delayd owner access from gameobject destructor
in time remove list proccessing and fix possible related problems
with crosslinked pointers.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-06 11:40:59 +04:00
..
AccountMgr.cpp [7037] Avoid unneeded #ifdef 2009-01-06 13:19:40 +03:00
AccountMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
AchievementMgr.cpp [7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA 2009-06-01 07:32:03 +04:00
AchievementMgr.h [7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA 2009-06-01 07:32:03 +04:00
AggressorAI.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
AggressorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ArenaTeam.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ArenaTeam.h [7415] Fixed removing player from battlegrounds 2009-03-08 22:18:53 +01:00
ArenaTeamHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.h [7330] Code warnings and style cleanups. Some bugs fixes. 2009-02-24 01:54:53 +03:00
BattleGround.cpp [7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA 2009-06-01 07:32:03 +04:00
BattleGround.h [7805] Refactoring batleground rewards code for cleanup and useful state for custom reward reuse. 2009-05-09 16:20:13 +04:00
BattleGroundAA.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAB.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundAV.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundBE.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
BattleGroundEY.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
BattleGroundMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
BattleGroundMgr.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundNA.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundNA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRL.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundRL.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundSA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundWS.h [7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx 2009-03-09 22:32:11 +01:00
Calendar.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Calendar.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CalendarHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Cell.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
CellImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Channel.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
Channel.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ChannelHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
ChannelMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
CharacterHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Chat.cpp [7893] Fixed work chat guild commands that expect guild name in args. Now guild name always must be in "". 2009-05-25 06:31:17 +04:00
Chat.h [7920] Ignore racial skill and skills without recipes in .learn all_recipes. Cleanup code. 2009-05-31 04:35:02 +04:00
ChatHandler.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CombatHandler.cpp [7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. 2009-05-29 01:05:39 +04:00
ConfusedMovementGenerator.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
ConfusedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Corpse.cpp [7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105) 2009-06-06 06:40:06 +04:00
Corpse.h [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
Creature.cpp [7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also. 2009-06-04 05:01:12 +04:00
Creature.h [7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also. 2009-06-04 05:01:12 +04:00
CreatureAI.cpp [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
CreatureAI.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAIImpl.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAISelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureEventAI.cpp [7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also. 2009-06-04 05:01:12 +04:00
CreatureEventAI.h [7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat. 2009-05-31 04:35:38 +04:00
CreatureEventAIMgr.cpp [7914] Fixed variable name typos in creature event AI code. 2009-05-30 04:44:05 +04:00
CreatureEventAIMgr.h [7717] Use more safe code in EventAI. 2009-04-26 19:19:36 +04:00
DBCEnums.h [7825] Fixed typo in comment and var. name. 2009-05-14 12:36:14 +04:00
DBCfmt.h [7954] Added support for spellranges at friendly targets. 2009-06-04 21:10:01 +02:00
DBCStores.cpp [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStores.h [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStructure.h [7954] Added support for spellranges at friendly targets. 2009-06-04 21:10:01 +02:00
debugcmds.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
DestinationHolder.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolder.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolderImp.h removed unneeded creature.h includes 2009-03-08 02:08:33 +03:00
DuelHandler.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
DynamicObject.cpp [7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105) 2009-06-06 06:40:06 +04:00
DynamicObject.h [7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105) 2009-06-06 06:40:06 +04:00
FleeingMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FleeingMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FollowerReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Formulas.h [7296] Fixed some GCC warnings. 2009-02-18 19:22:56 +03:00
GameEventMgr.cpp [7724] Fixed possible crash when a drunk player gets fall damage 2009-04-27 18:18:16 +04:00
GameEventMgr.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
GameObject.cpp [7969] Remove gameobject from owner gameobjecs list at expire. 2009-06-06 11:40:59 +04:00
GameObject.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
GlobalEvents.cpp [7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. 2009-01-06 14:49:36 +03:00
GlobalEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
GMTicketMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GMTicketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GossipDef.cpp [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
GossipDef.h [7306] Updated POI icons defines. 2009-02-19 21:15:10 +03:00
GridDefines.h [7362] Use IN_MILISECONDS where appropriate, other cleanups. 2009-03-01 05:22:56 +03:00
GridNotifiers.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
GridNotifiers.h [7957] Implemented for AnyAoETargetUnitInObjectRangeCheck possibility to allow/disallow selecting hidden units. 2009-06-05 03:01:20 +02:00
GridNotifiersImpl.h [7836] Fixes for distance range checks. 2009-05-16 10:25:11 +04:00
GridStates.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridStates.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Group.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Group.h [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. 2009-03-14 17:01:30 +01:00
GroupHandler.cpp [7926] Implement loot roll achievement criteria types used in statistics 2009-05-31 10:05:25 +04:00
GroupReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuardAI.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
GuardAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
Guild.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Guild.h [7762] Fixed build in *nix. 2009-05-04 21:58:29 +04:00
GuildHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
HomeMovementGenerator.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
HomeMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HostilRefManager.cpp [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
HostilRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
InstanceData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.h [7871] Drop unused second arg in InstanceData::OnCreatureCreate. 2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
InstanceSaveMgr.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
Item.cpp [7900] Now really allow recieve account bounded items by mail reciver. 2009-05-27 10:58:23 +04:00
Item.h [7900] Now really allow recieve account bounded items by mail reciver. 2009-05-27 10:58:23 +04:00
ItemEnchantmentMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemHandler.cpp [7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item. 2009-06-04 04:18:53 +04:00
ItemPrototype.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Language.h [7839] Rafactoring player targeting code in chat command and related cleanups/improvments. 2009-05-17 14:29:55 +04:00
Level0.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
Level1.cpp [7948] Use SetFaction instead explcit field set, other cleanups. 2009-06-03 15:35:33 +04:00
Level2.cpp [7923] Search all available locale skill names in .learn all_recipes 2009-05-31 05:08:23 +04:00
Level3.cpp [7949] Fixed crash at use .send message with offline player name. 2009-06-04 02:55:19 +04:00
LFGHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
LootHandler.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
LootMgr.cpp [7939] Fixed check in LoadLootTemplates_Spell. 2009-06-01 15:50:23 +04:00
LootMgr.h [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. 2009-04-30 03:07:05 +04:00
Mail.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Mail.h [7898] Improve client error output at different mail send errors, cleanup code. 2009-05-27 01:14:17 +04:00
Makefile.am [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
Map.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Map.h [7811] do not reload already loaded map coordinats at runtime. 2009-05-11 13:01:56 +04:00
MapInstanced.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
MapInstanced.h [7593] Map::EnsureGridLoaded related cleanups and fixes: 2009-04-01 03:23:35 +04:00
MapManager.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
MapManager.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
MapReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MiscHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
MotionMaster.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MotionMaster.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
NPCHandler.cpp [7942] Fixed typo: proffesion->profession 2009-06-02 12:27:45 +02:00
NPCHandler.h [7285] More code cleanups in static data structures use. 2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
NullCreatureAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
Object.cpp [7929] Some fixes and optimizations for work with packet guids. 2009-05-31 22:18:48 +04:00
Object.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
ObjectAccessor.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
ObjectAccessor.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectDefines.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ObjectGridLoader.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectMgr.cpp [7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item. 2009-06-04 04:18:53 +04:00
ObjectMgr.h [7887] Drop pet spell teaching code, including field in character_pet. 2009-05-24 07:20:13 +04:00
ObjectPosSelector.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectPosSelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Opcodes.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Opcodes.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Path.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
pchdef.cpp [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
pchdef.h [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
Pet.cpp [7948] Use SetFaction instead explcit field set, other cleanups. 2009-06-03 15:35:33 +04:00
Pet.h [7941] Restore autocast pet spell state at load/resummon 2009-06-02 11:26:55 +04:00
PetAI.cpp [7887] Drop pet spell teaching code, including field in character_pet. 2009-05-24 07:20:13 +04:00
PetAI.h [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
PetHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
PetitionsHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Player.cpp [7944] Replace 10 by MAX_UNIT_ACTION_BAR_INDEX in packet size of SMSG_PET_SPELLS. 2009-06-02 12:42:39 +02:00
Player.h [7942] Fixed typo: proffesion->profession 2009-06-02 12:27:45 +02:00
PlayerDump.cpp [7935] Move seldom used access to query data by field names to independent object. 2009-06-01 10:24:14 +04:00
PlayerDump.h [7665] Include achievement data to pdumps. 2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PointMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PoolHandler.cpp [7756] Fixed memory leak in PoolHandler::Initialize(). 2009-05-04 12:23:13 +04:00
PoolHandler.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
QueryHandler.cpp [7961] Use more fast code into HandleCorpseQueryOpcode. 2009-06-05 14:58:50 +04:00
QuestDef.cpp [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
QuestDef.h [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
QuestHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
RandomMovementGenerator.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
RandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ReactorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
ReactorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
ReputationMgr.cpp [7553] Fixed character save/creating. 2009-03-27 06:02:07 +03:00
ReputationMgr.h [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
ScriptCalls.cpp [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
ScriptCalls.h [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
SharedDefines.h [7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd add unit_class field to creature_template. 2009-05-29 05:51:17 +04:00
SkillDiscovery.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
SkillDiscovery.h [7133] Re-implement explicit spell discovery code. 2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillExtraItems.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
SocialMgr.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
SocialMgr.h [7123] Cleanup in using STD's containers erase method. 2009-01-20 20:07:44 +01:00
Spell.cpp [7966] Clean up in Spell:SetTargetMap 2009-06-05 16:44:18 +02:00
Spell.h [7829] Rename 3d (x,y,.. versions of IsWithinDist/IsWithinDist functions with adding 3d explict posfix to name for avoid wrong use. 2009-05-14 21:42:32 +04:00
SpellAuraDefines.h [7919] Aura 50 apply percent to all crit healing amount not only to crit healing bonus. 2009-05-31 02:33:20 +04:00
SpellAuras.cpp [7964] Use NULL instead of 0 for "empty" pointers. 2009-06-05 14:13:22 +02:00
SpellAuras.h [7798] More Player::ActivateTaxiPathTo use improvements 2009-05-08 01:15:53 +04:00
SpellEffects.cpp [7948] Use SetFaction instead explcit field set, other cleanups. 2009-06-03 15:35:33 +04:00
SpellHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
SpellMgr.cpp [7930] Added diminishing for spell 1499 and ranks. 2009-05-31 22:17:09 +02:00
SpellMgr.h [7954] Added support for spellranges at friendly targets. 2009-06-04 21:10:01 +02:00
StatSystem.cpp [7904] Change creature damage calculation formula. 2009-05-28 20:10:42 +04:00
TargetedMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
TargetedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TaxiHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
TemporarySummon.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
TemporarySummon.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ThreatManager.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
ThreatManager.h [7620] Make GCC happy. Restore build at Unix/Linux. 2009-04-05 19:57:08 +04:00
Totem.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Totem.h [7111] Fixes in Spell Effect immunes 2009-01-19 02:57:50 +03:00
TotemAI.cpp [7697] Interrupt casting at enter to evade mode. 2009-04-22 18:05:59 +04:00
TotemAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
TradeHandler.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
Transports.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Transports.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Traveller.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Unit.cpp [7965] Implemented proc for 20911 spell. 2009-06-05 16:23:28 +02:00
Unit.h [7932] Store in DB only spell part of pet action bar, set other to default state (reaction saved). 2009-06-01 04:44:02 +04:00
UnitEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.cpp [7968] In packet compression use real writed data size. 2009-06-06 08:54:34 +04:00
UpdateData.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
UpdateFields.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateMask.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Vehicle.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Vehicle.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
WaypointManager.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
WaypointManager.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
WaypointMovementGenerator.h Fixed bug with not send not finished move for recently visible creature with waypoint movement generator. 2009-02-25 06:44:18 +03:00
Weather.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Weather.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
World.cpp [7931] Allow GAMEOBJECT_TYPE_CAMERA gameobjects with event field set call DB scripts. 2009-06-01 02:19:28 +04:00
World.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
WorldLog.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldLog.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldSession.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
WorldSession.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
WorldSocket.cpp [7878] Use bigger buf for better performence. 2009-05-23 01:54:23 +04:00
WorldSocket.h [7022] Added support for packets > 64 kb 2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
WorldSocketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00