..
AccountMgr.cpp
[7037] Avoid unneeded #ifdef
2009-01-06 13:19:40 +03:00
AccountMgr.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
AchievementMgr.cpp
[7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
2009-06-01 07:32:03 +04:00
AchievementMgr.h
[7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
2009-06-01 07:32:03 +04:00
AggressorAI.cpp
[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
2009-05-14 18:51:13 +04:00
AggressorAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ArenaTeam.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
ArenaTeam.h
[7415] Fixed removing player from battlegrounds
2009-03-08 22:18:53 +01:00
ArenaTeamHandler.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
AuctionHouseHandler.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
AuctionHouseMgr.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
AuctionHouseMgr.h
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Bag.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Bag.h
[7330] Code warnings and style cleanups. Some bugs fixes.
2009-02-24 01:54:53 +03:00
BattleGround.cpp
[7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
2009-06-01 07:32:03 +04:00
BattleGround.h
[7805] Refactoring batleground rewards code for cleanup and useful state for custom reward reuse.
2009-05-09 16:20:13 +04:00
BattleGroundAA.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundAA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp
[7632] more "if"-condition related codestyle in battlegroundfiles
2009-04-07 17:25:53 +00:00
BattleGroundAB.h
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
BattleGroundAV.cpp
[7632] more "if"-condition related codestyle in battlegroundfiles
2009-04-07 17:25:53 +00:00
BattleGroundAV.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
BattleGroundBE.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundDS.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundDS.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
BattleGroundEY.h
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
BattleGroundHandler.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
BattleGroundMgr.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
BattleGroundMgr.h
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
BattleGroundNA.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
BattleGroundNA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundRL.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
BattleGroundRL.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundRV.cpp
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundRV.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
BattleGroundSA.h
[7399] Rewrited BattleGround starting code - moved it to battleground class.
2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
BattleGroundWS.h
[7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx
2009-03-09 22:32:11 +01:00
Calendar.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Calendar.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
CalendarHandler.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Cell.h
[7114] Code cleanups.
2009-01-19 15:13:57 +03:00
CellImpl.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Channel.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
Channel.h
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
ChannelHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
ChannelMgr.h
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
CharacterHandler.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
Chat.cpp
[7893] Fixed work chat guild commands that expect guild name in args. Now guild name always must be in "".
2009-05-25 06:31:17 +04:00
Chat.h
[7920] Ignore racial skill and skills without recipes in .learn all_recipes. Cleanup code.
2009-05-31 04:35:02 +04:00
ChatHandler.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
CombatHandler.cpp
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state.
2009-05-29 01:05:39 +04:00
ConfusedMovementGenerator.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
ConfusedMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Corpse.cpp
[7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105)
2009-06-06 06:40:06 +04:00
Corpse.h
[7577] Implement YellToZone for different world object types.
2009-03-29 01:09:15 +03:00
Creature.cpp
[7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also.
2009-06-04 05:01:12 +04:00
Creature.h
[7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also.
2009-06-04 05:01:12 +04:00
CreatureAI.cpp
[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
2009-04-14 10:14:10 +04:00
CreatureAI.h
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
CreatureAIImpl.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp
[7622] Added creatureAI with related database tables.
2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
CreatureAISelector.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
CreatureEventAI.cpp
[7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also.
2009-06-04 05:01:12 +04:00
CreatureEventAI.h
[7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat.
2009-05-31 04:35:38 +04:00
CreatureEventAIMgr.cpp
[7914] Fixed variable name typos in creature event AI code.
2009-05-30 04:44:05 +04:00
CreatureEventAIMgr.h
[7717] Use more safe code in EventAI.
2009-04-26 19:19:36 +04:00
DBCEnums.h
[7825] Fixed typo in comment and var. name.
2009-05-14 12:36:14 +04:00
DBCfmt.h
[7954] Added support for spellranges at friendly targets.
2009-06-04 21:10:01 +02:00
DBCStores.cpp
[7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat.
2009-04-26 20:32:45 +04:00
DBCStores.h
[7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat.
2009-04-26 20:32:45 +04:00
DBCStructure.h
[7954] Added support for spellranges at friendly targets.
2009-06-04 21:10:01 +02:00
debugcmds.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
DestinationHolder.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
DestinationHolder.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
DestinationHolderImp.h
removed unneeded creature.h includes
2009-03-08 02:08:33 +03:00
DuelHandler.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
DynamicObject.cpp
[7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105)
2009-06-06 06:40:06 +04:00
DynamicObject.h
[7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105)
2009-06-06 06:40:06 +04:00
FleeingMovementGenerator.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
FleeingMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
FollowerReference.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
FollowerReference.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
FollowerRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Formulas.h
[7296] Fixed some GCC warnings.
2009-02-18 19:22:56 +03:00
GameEventMgr.cpp
[7724] Fixed possible crash when a drunk player gets fall damage
2009-04-27 18:18:16 +04:00
GameEventMgr.h
[7580] Add Policies/Singleton.h include in all headers where it expected.
2009-03-29 15:49:44 +04:00
GameObject.cpp
[7969] Remove gameobject from owner gameobjecs list at expire.
2009-06-06 11:40:59 +04:00
GameObject.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
GlobalEvents.cpp
[7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg.
2009-01-06 14:49:36 +03:00
GlobalEvents.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
GMTicketMgr.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
GMTicketMgr.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GossipDef.cpp
[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes.
2009-06-02 14:47:13 +04:00
GossipDef.h
[7306] Updated POI icons defines.
2009-02-19 21:15:10 +03:00
GridDefines.h
[7362] Use IN_MILISECONDS where appropriate, other cleanups.
2009-03-01 05:22:56 +03:00
GridNotifiers.cpp
[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
2009-05-14 18:51:13 +04:00
GridNotifiers.h
[7957] Implemented for AnyAoETargetUnitInObjectRangeCheck possibility to allow/disallow selecting hidden units.
2009-06-05 03:01:20 +02:00
GridNotifiersImpl.h
[7836] Fixes for distance range checks.
2009-05-16 10:25:11 +04:00
GridStates.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
GridStates.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Group.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
Group.h
[7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid.
2009-03-14 17:01:30 +01:00
GroupHandler.cpp
[7926] Implement loot roll achievement criteria types used in statistics
2009-05-31 10:05:25 +04:00
GroupReference.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GroupReference.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GroupRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
GuardAI.cpp
[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
2009-05-14 18:51:13 +04:00
GuardAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
Guild.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
Guild.h
[7762] Fixed build in *nix.
2009-05-04 21:58:29 +04:00
GuildHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
HomeMovementGenerator.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
HomeMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
HostilRefManager.cpp
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
HostilRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
InstanceData.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
InstanceData.h
[7871] Drop unused second arg in InstanceData::OnCreatureCreate.
2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
InstanceSaveMgr.h
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
Item.cpp
[7900] Now really allow recieve account bounded items by mail reciver.
2009-05-27 10:58:23 +04:00
Item.h
[7900] Now really allow recieve account bounded items by mail reciver.
2009-05-27 10:58:23 +04:00
ItemEnchantmentMgr.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ItemHandler.cpp
[7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item.
2009-06-04 04:18:53 +04:00
ItemPrototype.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
Language.h
[7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
2009-05-17 14:29:55 +04:00
Level0.cpp
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
Level1.cpp
[7948] Use SetFaction instead explcit field set, other cleanups.
2009-06-03 15:35:33 +04:00
Level2.cpp
[7923] Search all available locale skill names in .learn all_recipes
2009-05-31 05:08:23 +04:00
Level3.cpp
[7949] Fixed crash at use .send message with offline player name.
2009-06-04 02:55:19 +04:00
LFGHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
LootHandler.cpp
[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
2009-05-14 18:51:13 +04:00
LootMgr.cpp
[7939] Fixed check in LoadLootTemplates_Spell.
2009-06-01 15:50:23 +04:00
LootMgr.h
[7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE.
2009-04-30 03:07:05 +04:00
Mail.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
Mail.h
[7898] Improve client error output at different mail send errors, cleanup code.
2009-05-27 01:14:17 +04:00
Makefile.am
[7744] Use Precompiled Headers for fast build in win.
2009-05-03 18:07:55 +04:00
Map.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
Map.h
[7811] do not reload already loaded map coordinats at runtime.
2009-05-11 13:01:56 +04:00
MapInstanced.cpp
[7716] Fixed some typos and possible crashes.
2009-04-26 18:49:07 +04:00
MapInstanced.h
[7593] Map::EnsureGridLoaded related cleanups and fixes:
2009-04-01 03:23:35 +04:00
MapManager.cpp
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
MapManager.h
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
MapReference.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MapRefManager.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MiscHandler.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
MotionMaster.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
MotionMaster.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
MovementGenerator.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
MovementHandler.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
NPCHandler.cpp
[7942] Fixed typo: proffesion->profession
2009-06-02 12:27:45 +02:00
NPCHandler.h
[7285] More code cleanups in static data structures use.
2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
NullCreatureAI.h
[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
2009-04-14 10:14:10 +04:00
Object.cpp
[7929] Some fixes and optimizations for work with packet guids.
2009-05-31 22:18:48 +04:00
Object.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
ObjectAccessor.cpp
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
ObjectAccessor.h
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
ObjectDefines.h
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
ObjectGridLoader.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ObjectMgr.cpp
[7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item.
2009-06-04 04:18:53 +04:00
ObjectMgr.h
[7887] Drop pet spell teaching code, including field in character_pet.
2009-05-24 07:20:13 +04:00
ObjectPosSelector.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ObjectPosSelector.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
Opcodes.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
Opcodes.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
Path.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
pchdef.cpp
[7744] Use Precompiled Headers for fast build in win.
2009-05-03 18:07:55 +04:00
pchdef.h
[7744] Use Precompiled Headers for fast build in win.
2009-05-03 18:07:55 +04:00
Pet.cpp
[7948] Use SetFaction instead explcit field set, other cleanups.
2009-06-03 15:35:33 +04:00
Pet.h
[7941] Restore autocast pet spell state at load/resummon
2009-06-02 11:26:55 +04:00
PetAI.cpp
[7887] Drop pet spell teaching code, including field in character_pet.
2009-05-24 07:20:13 +04:00
PetAI.h
[7745] Fixed gcc warnings.
2009-05-03 20:25:27 +04:00
PetHandler.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
PetitionsHandler.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Player.cpp
[7944] Replace 10 by MAX_UNIT_ACTION_BAR_INDEX in packet size of SMSG_PET_SPELLS.
2009-06-02 12:42:39 +02:00
Player.h
[7942] Fixed typo: proffesion->profession
2009-06-02 12:27:45 +02:00
PlayerDump.cpp
[7935] Move seldom used access to query data by field names to independent object.
2009-06-01 10:24:14 +04:00
PlayerDump.h
[7665] Include achievement data to pdumps.
2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
PointMovementGenerator.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
PoolHandler.cpp
[7756] Fixed memory leak in PoolHandler::Initialize().
2009-05-04 12:23:13 +04:00
PoolHandler.h
[7580] Add Policies/Singleton.h include in all headers where it expected.
2009-03-29 15:49:44 +04:00
QueryHandler.cpp
[7961] Use more fast code into HandleCorpseQueryOpcode.
2009-06-05 14:58:50 +04:00
QuestDef.cpp
[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes.
2009-06-02 14:47:13 +04:00
QuestDef.h
[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes.
2009-06-02 14:47:13 +04:00
QuestHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
RandomMovementGenerator.cpp
[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
2009-05-14 18:51:13 +04:00
RandomMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ReactorAI.cpp
[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason).
2009-04-27 03:40:50 +04:00
ReactorAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
ReputationMgr.cpp
[7553] Fixed character save/creating.
2009-03-27 06:02:07 +03:00
ReputationMgr.h
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
ScriptCalls.cpp
[7672] Move ReceiveEmote from script API to AI API.
2009-04-15 06:08:52 +04:00
ScriptCalls.h
[7672] Move ReceiveEmote from script API to AI API.
2009-04-15 06:08:52 +04:00
SharedDefines.h
[7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd add unit_class field to creature_template.
2009-05-29 05:51:17 +04:00
SkillDiscovery.cpp
[7745] Fixed gcc warnings.
2009-05-03 20:25:27 +04:00
SkillDiscovery.h
[7133] Re-implement explicit spell discovery code.
2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
SkillExtraItems.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
SkillHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
SocialMgr.cpp
[7745] Fixed gcc warnings.
2009-05-03 20:25:27 +04:00
SocialMgr.h
[7123] Cleanup in using STD's containers erase method.
2009-01-20 20:07:44 +01:00
Spell.cpp
[7966] Clean up in Spell:SetTargetMap
2009-06-05 16:44:18 +02:00
Spell.h
[7829] Rename 3d (x,y,.. versions of IsWithinDist/IsWithinDist functions with adding 3d explict posfix to name for avoid wrong use.
2009-05-14 21:42:32 +04:00
SpellAuraDefines.h
[7919] Aura 50 apply percent to all crit healing amount not only to crit healing bonus.
2009-05-31 02:33:20 +04:00
SpellAuras.cpp
[7964] Use NULL instead of 0 for "empty" pointers.
2009-06-05 14:13:22 +02:00
SpellAuras.h
[7798] More Player::ActivateTaxiPathTo use improvements
2009-05-08 01:15:53 +04:00
SpellEffects.cpp
[7948] Use SetFaction instead explcit field set, other cleanups.
2009-06-03 15:35:33 +04:00
SpellHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
SpellMgr.cpp
[7930] Added diminishing for spell 1499 and ranks.
2009-05-31 22:17:09 +02:00
SpellMgr.h
[7954] Added support for spellranges at friendly targets.
2009-06-04 21:10:01 +02:00
StatSystem.cpp
[7904] Change creature damage calculation formula.
2009-05-28 20:10:42 +04:00
TargetedMovementGenerator.cpp
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
TargetedMovementGenerator.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
TaxiHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
TemporarySummon.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
TemporarySummon.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
ThreatManager.cpp
[7745] Fixed gcc warnings.
2009-05-03 20:25:27 +04:00
ThreatManager.h
[7620] Make GCC happy. Restore build at Unix/Linux.
2009-04-05 19:57:08 +04:00
Totem.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
Totem.h
[7111] Fixes in Spell Effect immunes
2009-01-19 02:57:50 +03:00
TotemAI.cpp
[7697] Interrupt casting at enter to evade mode.
2009-04-22 18:05:59 +04:00
TotemAI.h
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
2009-04-14 06:52:16 +04:00
TradeHandler.cpp
[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
2009-05-14 18:51:13 +04:00
Transports.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
Transports.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
Traveller.h
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
Unit.cpp
[7965] Implemented proc for 20911 spell.
2009-06-05 16:23:28 +02:00
Unit.h
[7932] Store in DB only spell part of pet action bar, set other to default state (reaction saved).
2009-06-01 04:44:02 +04:00
UnitEvents.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
UpdateData.cpp
[7968] In packet compression use real writed data size.
2009-06-06 08:54:34 +04:00
UpdateData.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
UpdateFields.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
UpdateMask.h
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
Vehicle.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
Vehicle.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
WaypointManager.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
WaypointManager.h
[7580] Add Policies/Singleton.h include in all headers where it expected.
2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp
[7730] Some optimizantion and code style.
2009-04-29 01:05:21 +04:00
WaypointMovementGenerator.h
Fixed bug with not send not finished move for recently visible creature with waypoint movement generator.
2009-02-25 06:44:18 +03:00
Weather.cpp
[7403] much more unneeded includes removed
2009-03-08 02:22:17 +03:00
Weather.h
[7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32.
2009-01-21 02:48:32 +01:00
World.cpp
[7931] Allow GAMEOBJECT_TYPE_CAMERA gameobjects with event field set call DB scripts.
2009-06-01 02:19:28 +04:00
World.h
Mobs fleeing and getting assistance feature implementaion.
2009-05-21 01:33:28 +04:00
WorldLog.cpp
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
WorldLog.h
[7810] Moved ZThread related code on ACE framework.
2009-05-11 12:14:22 +04:00
WorldSession.cpp
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
2009-05-30 22:44:20 +04:00
WorldSession.h
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
WorldSocket.cpp
[7878] Use bigger buf for better performence.
2009-05-23 01:54:23 +04:00
WorldSocket.h
[7022] Added support for packets > 64 kb
2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp
[7733] Fixed compile error on VC2005ee.
2009-04-29 15:30:19 +04:00
WorldSocketMgr.h
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00