server/src/game
NoFantasy 81d3368e29 [10652] Allow set pvp flags from creatures *_addon data
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-10-27 09:49:55 +02:00
..
AccountMgr.cpp [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
AccountMgr.h [9767] Add the posibility to keep deleted characters in the database for a while and also add related commands. 2010-04-20 22:12:50 +04:00
AchievementMgr.cpp [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
AchievementMgr.h [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
AggressorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
AggressorAI.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
ArenaTeam.cpp [10499] Fixed typo at copy-paste in ArenaTeam::BroadcastEvent 2010-09-18 02:34:27 +04:00
ArenaTeam.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp [10379] More wide use ObjectGuid in arena team code. 2010-08-19 12:22:45 +04:00
AuctionHouseHandler.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
AuctionHouseMgr.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
AuctionHouseMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
Bag.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGround.cpp [10622] Set respawn delay for BG creatures before set dead state. 2010-10-19 09:36:59 +04:00
BattleGround.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAA.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAA.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAB.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAB.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAV.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAV.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundBE.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundBE.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundDS.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundDS.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundEY.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundEY.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
BattleGroundIC.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundIC.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundMgr.cpp [10619] Clarify premade groups mode config option. 2010-10-18 09:13:07 +04:00
BattleGroundMgr.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundNA.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundNA.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRB.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRB.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRL.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRL.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRV.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRV.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundSA.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundSA.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundWS.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundWS.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Calendar.cpp [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
Calendar.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
CalendarHandler.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Camera.cpp [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Camera.h [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Cell.h [9736] Added more usable interface for grid visits 2010-04-12 15:15:55 +04:00
CellImpl.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Channel.cpp Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
Channel.h Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ChannelMgr.cpp Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelMgr.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
CharacterDatabaseCleaner.cpp [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterDatabaseCleaner.h [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
Chat.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
Chat.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ChatHandler.cpp [10636] Ignore another map target for text emote. 2010-10-21 11:01:42 +04:00
CombatHandler.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
ConfusedMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ConfusedMovementGenerator.h [9561] Fixed typos in header guards 2010-03-10 12:48:28 +03:00
Corpse.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Corpse.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Creature.cpp [10652] Allow set pvp flags from creatures *_addon data 2010-10-27 09:49:55 +02:00
Creature.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
CreatureAI.cpp [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control. 2010-06-14 10:27:44 +04:00
CreatureAI.h [9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS 2010-02-19 02:13:46 +01:00
CreatureAIImpl.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
CreatureAIRegistry.cpp [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
CreatureAIRegistry.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
CreatureAISelector.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
CreatureAISelector.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
CreatureEventAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
CreatureEventAI.h [10510] Reimplement aura stack checking EventAI events. 2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.cpp [10510] Reimplement aura stack checking EventAI events. 2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
DBCEnums.h [10552] Add some vehicle flags, thanks to zergtmn and community 2010-09-27 11:25:13 +02:00
DBCfmt.h [10356] Drop unneeded groupFlag and rename it properly 2010-08-14 00:14:47 +04:00
DBCStores.cpp [10583] Remove dual ERROR in logs 2010-10-07 01:59:07 +04:00
DBCStores.h [10165] New collission system (vmap) implementation 2010-07-08 23:17:26 +02:00
DBCStructure.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
debugcmds.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
DestinationHolder.cpp [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
DestinationHolder.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
DestinationHolderImp.h [10421] Correct typo in function name. 2010-08-29 12:24:21 +02:00
DuelHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
DynamicObject.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
DynamicObject.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
FleeingMovementGenerator.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
FleeingMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
FollowerReference.cpp [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
FollowerReference.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
FollowerRefManager.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
Formulas.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GameEventMgr.cpp [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
GameEventMgr.h [10107] Pool/event info in .npc info and .gobject target commands 2010-06-26 18:56:22 +04:00
GameObject.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
GameObject.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
GMTicketHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
GMTicketMgr.cpp [10396] Send GMTicket to SendGMTicketGetTicket instead text. 2010-08-21 21:48:48 +04:00
GMTicketMgr.h [10353] Avoid access to DB at view GM tickets by chat commands. 2010-08-13 05:41:34 +04:00
GossipDef.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
GossipDef.h [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
GridDefines.h [10052] Camera System 2010-06-14 07:23:03 +04:00
GridMap.cpp [10082] Drop now unused dotconfpp lib code. 2010-06-20 02:20:51 +04:00
GridMap.h [9995] Move GridMap class (and related structs/enums) to separate cpp/h. 2010-05-28 13:34:14 +02:00
GridNotifiers.cpp [10623] Make .respawn work correctly with BG event spawns 2010-10-19 11:03:01 +04:00
GridNotifiers.h [10623] Make .respawn work correctly with BG event spawns 2010-10-19 11:03:01 +04:00
GridNotifiersImpl.h [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
GridStates.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GridStates.h [9996] Remove grid state debugging code and move state machine to MapManager. 2010-05-28 15:01:04 +02:00
Group.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
Group.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
GroupHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
GroupReference.cpp [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
GroupReference.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
GroupRefManager.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
GuardAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GuardAI.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
Guild.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
Guild.h [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
GuildHandler.cpp [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
HomeMovementGenerator.cpp [10620] Fixed MSG_MOVE_HEARTBEAT structure. 2010-10-19 00:55:26 +04:00
HomeMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
HostileRefManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
HostileRefManager.h [10466] Proper reset threat rediraction for existed spells. 2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
IdleMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
InstanceData.cpp [9795] Implement CONDITION_INSTANCE_SCRIPT (mapid, some_id) 2010-04-26 09:12:48 +04:00
InstanceData.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
InstanceSaveMgr.cpp [10549] At schedule second reset update real reset time. 2010-09-26 23:58:44 +04:00
InstanceSaveMgr.h [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Item.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
Item.h [10644] Remove wrong check preventing lootable itesm have at-use spell casts. 2010-10-26 10:43:38 +04:00
ItemEnchantmentMgr.cpp [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
ItemEnchantmentMgr.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
ItemHandler.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
ItemPrototype.h [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
Language.h [10400] Fixed crash in .aura command for spell without auras. 2010-08-22 16:52:51 +04:00
Level0.cpp [10331] More basic chat command parsing functions and its uses. 2010-08-09 03:52:11 +04:00
Level1.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
Level2.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
Level3.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
LFGHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
LootHandler.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
LootMgr.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
LootMgr.h [9964] Implement Treshold in Masterloot. 2010-05-23 18:17:33 +04:00
Mail.cpp [10644] Remove wrong check preventing lootable itesm have at-use spell casts. 2010-10-26 10:43:38 +04:00
Mail.h [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
Makefile.am [10157] Fix makefile and make gcc happy. 2010-07-07 19:31:23 +02:00
Map.cpp [10647] Show die animation at totem destroy. 2010-10-26 16:49:29 +04:00
Map.h [10529] Water level in movement use fixes. 2010-09-25 08:01:28 +04:00
MapInstanced.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
MapInstanced.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapManager.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
MapManager.h [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
MapReference.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
MapRefManager.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
MiscHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
MotionMaster.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MotionMaster.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MovementGenerator.cpp [9446] Compile fix in MovementGenerator.cpp 2010-02-24 22:20:37 +01:00
MovementGenerator.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
MovementHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
NPCHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
NPCHandler.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
NullCreatureAI.cpp [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
NullCreatureAI.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
Object.cpp [10647] Show die animation at totem destroy. 2010-10-26 16:49:29 +04:00
Object.h [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
ObjectAccessor.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectAccessor.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGridLoader.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ObjectGridLoader.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGuid.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
ObjectGuid.h [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
ObjectMgr.cpp [10644] Remove wrong check preventing lootable itesm have at-use spell casts. 2010-10-26 10:43:38 +04:00
ObjectMgr.h [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
ObjectPosSelector.cpp [9566] Restore build 2010-03-10 21:04:04 +02:00
ObjectPosSelector.h [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
Opcodes.cpp [10563] Implement CMSG_PET_STOP_ATTACK. 2010-09-30 21:02:43 +04:00
Opcodes.h [10552] Add some vehicle flags, thanks to zergtmn and community 2010-09-27 11:25:13 +02:00
Path.h [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
pchdef.cpp
pchdef.h [9545] Rename ObjectDefines.h -> ObjectGuid.h 2010-03-07 20:05:32 +03:00
Pet.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Pet.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
PetAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PetAI.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
PetHandler.cpp [10651] Fixed combat log being bugged by pets without name 2010-10-26 20:35:25 +03:00
PetitionsHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
Player.cpp [10647] Show die animation at totem destroy. 2010-10-26 16:49:29 +04:00
Player.h [10636] Implement server side check combo points req. for spell cast. 2010-10-21 15:00:56 +04:00
PlayerDump.cpp [10026] PDump code fixes and cleanups 2010-06-03 17:11:58 +04:00
PlayerDump.h [10026] PDump code fixes and cleanups 2010-06-03 17:11:58 +04:00
PointMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PointMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
PoolManager.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PoolManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
QueryHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
QuestDef.cpp [10621] Add new field RequiredClasses for quest_template 2010-10-19 00:33:16 +02:00
QuestDef.h [10621] Add new field RequiredClasses for quest_template 2010-10-19 00:33:16 +02:00
QuestHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
RandomMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
RandomMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
ReactorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ReactorAI.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
ReputationMgr.cpp [10398] Fix mixed up FactionEntry to lookup in SetReputation 2010-08-22 11:25:42 +02:00
ReputationMgr.h [10297] Drop CMSG_SET_FACTION_CHEAT support. 2010-07-31 07:21:36 +04:00
ScriptCalls.cpp [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
ScriptCalls.h [10303] Clarify bool used for script call ProcessEventId 2010-08-01 02:19:31 +02:00
SharedDefines.h [10636] Implement server side check combo points req. for spell cast. 2010-10-21 15:00:56 +04:00
SkillDiscovery.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillDiscovery.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
SkillExtraItems.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillExtraItems.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
SkillHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
SocialMgr.cpp [10364] Restore build with gcc and cleanup includes a bit. 2010-08-17 19:42:20 +02:00
SocialMgr.h [10364] Restore build with gcc and cleanup includes a bit. 2010-08-17 19:42:20 +02:00
Spell.cpp [10649] Enchanted spell 8017 and ranks should apply to weapon by client auto selection 2010-10-26 20:52:29 +04:00
Spell.h [10625] Implement SPELL_EFFECT_CLEAR_QUEST (139) 2010-10-19 12:56:24 +02:00
SpellAuraDefines.h [10475] Implement SPELL_AURA_HEAL_ABSORB (301) 2010-09-12 02:45:26 +04:00
SpellAuras.cpp [10636] Implement server side check combo points req. for spell cast. 2010-10-21 15:00:56 +04:00
SpellAuras.h [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
SpellEffects.cpp [10649] Enchanted spell 8017 and ranks should apply to weapon by client auto selection 2010-10-26 20:52:29 +04:00
SpellHandler.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
SpellMgr.cpp [10639] Making dummy effect of spell 54530 be positive effect. 2010-10-24 11:18:46 +02:00
SpellMgr.h [10636] Implement server side check combo points req. for spell cast. 2010-10-21 15:00:56 +04:00
StatSystem.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
TargetedMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
TargetedMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
TaxiHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
TemporarySummon.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
TemporarySummon.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
ThreatManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
ThreatManager.h [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
Totem.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Totem.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
TotemAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
TotemAI.h [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
TradeHandler.cpp [10641] Fixed use item dynamic/item proto flags. 2010-10-25 16:27:14 +04:00
Transports.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Transports.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Traveller.h [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
Unit.cpp [10642] Implement spell 56826 2010-10-25 15:20:28 +02:00
Unit.h [10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way. 2010-10-20 11:19:47 +04:00
UnitAuraProcHandler.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
UnitEvents.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateData.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
UpdateData.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateFields.h I guess that will do the trick. 2010-06-29 18:19:41 +04:00
UpdateMask.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Vehicle.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Vehicle.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
VoiceChatHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WaypointManager.cpp [10488] Fix checking text id's for creature_movement_template 2010-09-15 11:57:18 +02:00
WaypointManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
WaypointMovementGenerator.h [10358] A small spoon of changes and cleanup for WaypointMovementGenerator 2010-08-14 23:38:49 +02:00
Weather.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Weather.h [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
World.cpp [10645] Use more make sense corpse expire check timer period. 2010-10-26 13:58:55 +04:00
World.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
WorldSession.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
WorldSession.h [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
WorldSocket.cpp [10614] Replace ACE_ASSERT with MANGOS_ASSERT 2010-10-17 00:08:41 +02:00
WorldSocket.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00
WorldSocketMgr.cpp [10614] Replace ACE_ASSERT with MANGOS_ASSERT 2010-10-17 00:08:41 +02:00
WorldSocketMgr.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00