server/src/game
NoFantasy 8b10ac9474 [10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
datalong can be 0:idle, 2:random, 3:waypoint. In case 3, creature must have a existing creature_movement_template.
Command start movement for source of script. If source is not creature but target is, it will apply to target.
Optionally creature entry can be defined (datalong2) and start movement for this if found nearby (search radius defined in datalong3).

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-09-15 11:48:51 +02:00
..
AccountMgr.cpp [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
AccountMgr.h [9767] Add the posibility to keep deleted characters in the database for a while and also add related commands. 2010-04-20 22:12:50 +04:00
AchievementMgr.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
AchievementMgr.h [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
AggressorAI.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
AggressorAI.h
ArenaTeam.cpp [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
ArenaTeam.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp [10379] More wide use ObjectGuid in arena team code. 2010-08-19 12:22:45 +04:00
AuctionHouseHandler.cpp [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
AuctionHouseMgr.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
AuctionHouseMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGround.cpp [10379] More wide use ObjectGuid in arena team code. 2010-08-19 12:22:45 +04:00
BattleGround.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGroundAA.cpp
BattleGroundAA.h
BattleGroundAB.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGroundAB.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGroundAV.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGroundAV.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGroundBE.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundBE.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundDS.cpp
BattleGroundDS.h
BattleGroundEY.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
BattleGroundEY.h [10257] Fixed typo in "alliance" in recent commit changes. 2010-07-24 15:27:27 +04:00
BattleGroundHandler.cpp [10380] Finaly drop MAKE_NEW_GUID. 2010-08-19 12:51:16 +04:00
BattleGroundIC.cpp
BattleGroundIC.h
BattleGroundMgr.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
BattleGroundMgr.h [10380] Finaly drop MAKE_NEW_GUID. 2010-08-19 12:51:16 +04:00
BattleGroundNA.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundNA.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundRB.cpp [9721] Updated high guids. Renamed few files. Added some comments. 2010-04-10 16:59:30 +04:00
BattleGroundRB.h [9721] Updated high guids. Renamed few files. Added some comments. 2010-04-10 16:59:30 +04:00
BattleGroundRL.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundRL.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundRV.cpp
BattleGroundRV.h
BattleGroundSA.cpp
BattleGroundSA.h
BattleGroundWS.cpp [9922] Rename BG_WS_UNK1 -> BG_WS_TIME_ENABLED 2010-05-18 04:59:58 +04:00
BattleGroundWS.h [9922] Rename BG_WS_UNK1 -> BG_WS_TIME_ENABLED 2010-05-18 04:59:58 +04:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Camera.cpp [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Camera.h [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Cell.h [9736] Added more usable interface for grid visits 2010-04-12 15:15:55 +04:00
CellImpl.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Channel.cpp Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
Channel.h Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ChannelMgr.cpp Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelMgr.h
CharacterDatabaseCleaner.cpp [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterDatabaseCleaner.h [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
Chat.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Chat.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ChatHandler.cpp [10371] More wide use ObjectGuid in group code. 2010-08-18 13:43:55 +04:00
CombatHandler.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
ConfusedMovementGenerator.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ConfusedMovementGenerator.h [9561] Fixed typos in header guards 2010-03-10 12:48:28 +03:00
Corpse.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Corpse.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Creature.cpp [10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation. 2010-09-13 10:34:53 +02:00
Creature.h [10458] Changes to corpse decay/respawn times for creatures 2010-09-09 11:58:53 +02:00
CreatureAI.cpp [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control. 2010-06-14 10:27:44 +04:00
CreatureAI.h [9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS 2010-02-19 02:13:46 +01:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
CreatureAISelector.h
CreatureEventAI.cpp [10433] Implement EVENT_T_MISSING_BUFF for self buff check 2010-09-02 05:45:30 +04:00
CreatureEventAI.h [10433] Implement EVENT_T_MISSING_BUFF for self buff check 2010-09-02 05:45:30 +04:00
CreatureEventAIMgr.cpp [10433] Implement EVENT_T_MISSING_BUFF for self buff check 2010-09-02 05:45:30 +04:00
CreatureEventAIMgr.h
DBCEnums.h [10356] Drop unneeded groupFlag and rename it properly 2010-08-14 00:14:47 +04:00
DBCfmt.h [10356] Drop unneeded groupFlag and rename it properly 2010-08-14 00:14:47 +04:00
DBCStores.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
DBCStores.h [10165] New collission system (vmap) implementation 2010-07-08 23:17:26 +02:00
DBCStructure.h [10384] Fixed reset time calculation for some cases. 2010-08-20 14:32:11 +04:00
debugcmds.cpp [10331] More basic chat command parsing functions and its uses. 2010-08-09 03:52:11 +04:00
DestinationHolder.cpp
DestinationHolder.h
DestinationHolderImp.h [10421] Correct typo in function name. 2010-08-29 12:24:21 +02:00
DuelHandler.cpp [9925] Add more log filters 2010-05-18 12:38:52 +04:00
DynamicObject.cpp [10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters 2010-09-15 11:36:04 +02:00
DynamicObject.h [10147] Dynamic objects not have interactive size. 2010-07-04 00:11:27 +04:00
FleeingMovementGenerator.cpp [9461] Some another cases when movegen can be lost while updating. 2010-02-27 01:21:16 +03:00
FleeingMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
GameEventMgr.cpp [10373] Drop unused team-argument in ChooseDisplayId -function 2010-08-18 18:09:56 +02:00
GameEventMgr.h [10107] Pool/event info in .npc info and .gobject target commands 2010-06-26 18:56:22 +04:00
GameObject.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
GameObject.h [10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL 2010-08-20 12:58:32 +04:00
GMTicketHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
GMTicketMgr.cpp [10396] Send GMTicket to SendGMTicketGetTicket instead text. 2010-08-21 21:48:48 +04:00
GMTicketMgr.h [10353] Avoid access to DB at view GM tickets by chat commands. 2010-08-13 05:41:34 +04:00
GossipDef.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
GossipDef.h [10305] Add additional AddMenuItem function for GossipMenu 2010-08-01 16:41:55 +02:00
GridDefines.h [10052] Camera System 2010-06-14 07:23:03 +04:00
GridMap.cpp [10082] Drop now unused dotconfpp lib code. 2010-06-20 02:20:51 +04:00
GridMap.h [9995] Move GridMap class (and related structs/enums) to separate cpp/h. 2010-05-28 13:34:14 +02:00
GridNotifiers.cpp [10052] Camera System 2010-06-14 07:23:03 +04:00
GridNotifiers.h [10202] Rename isInFlight() to IsTaxiFlying() and UNIT_STAT_IN_FLIGHT to UNIT_STAT_TAXI_FLIGHT. 2010-07-17 02:06:28 +02:00
GridNotifiersImpl.h [10337] Correctly handle auras with infinite duration in code added by [10335]... 2010-08-10 00:36:36 +02:00
GridStates.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GridStates.h [9996] Remove grid state debugging code and move state machine to MapManager. 2010-05-28 15:01:04 +02:00
Group.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
Group.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
GroupHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
GuardAI.h
Guild.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
Guild.h [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
GuildHandler.cpp [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
HomeMovementGenerator.cpp [10367] Making sure CreaturesAddon are re-loaded after creature evade 2010-08-18 00:19:46 +02:00
HomeMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
HostileRefManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
HostileRefManager.h [10466] Proper reset threat rediraction for existed spells. 2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
IdleMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
InstanceData.cpp [9795] Implement CONDITION_INSTANCE_SCRIPT (mapid, some_id) 2010-04-26 09:12:48 +04:00
InstanceData.h [10393] Add script call for InstanceData, OnPlayerDeath 2010-08-21 13:19:55 +02:00
InstanceSaveMgr.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
InstanceSaveMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Item.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Item.h [9702] Drop now redundent item_text table. 2010-04-09 02:10:36 +04:00
ItemEnchantmentMgr.cpp [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
ItemEnchantmentMgr.h
ItemHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ItemPrototype.h [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
Language.h [10400] Fixed crash in .aura command for spell without auras. 2010-08-22 16:52:51 +04:00
Level0.cpp [10331] More basic chat command parsing functions and its uses. 2010-08-09 03:52:11 +04:00
Level1.cpp [10371] More wide use ObjectGuid in group code. 2010-08-18 13:43:55 +04:00
Level2.cpp [10396] Send GMTicket to SendGMTicketGetTicket instead text. 2010-08-21 21:48:48 +04:00
Level3.cpp [10475] Implement SPELL_AURA_HEAL_ABSORB (301) 2010-09-12 02:45:26 +04:00
LFGHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
LootHandler.cpp [10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL 2010-08-20 12:58:32 +04:00
LootMgr.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
LootMgr.h [9964] Implement Treshold in Masterloot. 2010-05-23 18:17:33 +04:00
Mail.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Mail.h [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
Makefile.am [10157] Fix makefile and make gcc happy. 2010-07-07 19:31:23 +02:00
Map.cpp [10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement 2010-09-15 11:48:51 +02:00
Map.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapInstanced.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapInstanced.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapManager.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
MotionMaster.cpp [10482] Add basic function MoveWaypoint() to manually start creature waypoint path 2010-09-14 12:43:04 +02:00
MotionMaster.h [10482] Add basic function MoveWaypoint() to manually start creature waypoint path 2010-09-14 12:43:04 +02:00
MovementGenerator.cpp [9446] Compile fix in MovementGenerator.cpp 2010-02-24 22:20:37 +01:00
MovementGenerator.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
NPCHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
NPCHandler.h
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp [10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation. 2010-09-13 10:34:53 +02:00
Object.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectAccessor.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectAccessor.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGridLoader.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGridLoader.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGuid.cpp [9919] Output player name in ObjectGuid player output string. 2010-05-17 12:59:19 +04:00
ObjectGuid.h [10380] Finaly drop MAKE_NEW_GUID. 2010-08-19 12:51:16 +04:00
ObjectMgr.cpp [10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement 2010-09-15 11:48:51 +02:00
ObjectMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectPosSelector.cpp [9566] Restore build 2010-03-10 21:04:04 +02:00
ObjectPosSelector.h [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
Opcodes.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
Opcodes.h Fix. 2010-06-29 18:19:00 +04:00
Path.h [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
pchdef.cpp
pchdef.h [9545] Rename ObjectDefines.h -> ObjectGuid.h 2010-03-07 20:05:32 +03:00
Pet.cpp [10458] Changes to corpse decay/respawn times for creatures 2010-09-09 11:58:53 +02:00
Pet.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
PetAI.cpp [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
PetAI.h
PetHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
PetitionsHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
Player.cpp [10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation. 2010-09-13 10:34:53 +02:00
Player.h [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
PlayerDump.cpp [10026] PDump code fixes and cleanups 2010-06-03 17:11:58 +04:00
PlayerDump.h [10026] PDump code fixes and cleanups 2010-06-03 17:11:58 +04:00
PointMovementGenerator.cpp [10420] Avoid send stop packet in PointMovementGenerator when unit is not moving 2010-08-29 11:04:35 +02:00
PointMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
PoolManager.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
PoolManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
QueryHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
QuestDef.cpp [10171] Clarify acoount password/lock command errors. 2010-07-09 23:20:39 +04:00
QuestDef.h [10169] New config option Quests.IgnoreRaid 2010-07-09 17:19:43 +04:00
QuestHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
RandomMovementGenerator.cpp [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
RandomMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
ReactorAI.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
ReactorAI.h
ReputationMgr.cpp [10398] Fix mixed up FactionEntry to lookup in SetReputation 2010-08-22 11:25:42 +02:00
ReputationMgr.h [10297] Drop CMSG_SET_FACTION_CHEAT support. 2010-07-31 07:21:36 +04:00
ScriptCalls.cpp [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
ScriptCalls.h [10303] Clarify bool used for script call ProcessEventId 2010-08-01 02:19:31 +02:00
SharedDefines.h [10450] Skip wrong guid movement packets. 2010-09-06 18:35:03 +04:00
SkillDiscovery.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillDiscovery.h
SkillExtraItems.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillExtraItems.h
SkillHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
SocialMgr.cpp [10364] Restore build with gcc and cleanup includes a bit. 2010-08-17 19:42:20 +02:00
SocialMgr.h [10364] Restore build with gcc and cleanup includes a bit. 2010-08-17 19:42:20 +02:00
Spell.cpp [10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters 2010-09-15 11:36:04 +02:00
Spell.h [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
SpellAuraDefines.h [10475] Implement SPELL_AURA_HEAL_ABSORB (301) 2010-09-12 02:45:26 +04:00
SpellAuras.cpp [10484] Use for auraholde/aura GetStackAmount uint32 result. 2010-09-14 21:30:42 +04:00
SpellAuras.h [10484] Use for auraholde/aura GetStackAmount uint32 result. 2010-09-14 21:30:42 +04:00
SpellEffects.cpp [10484] Use for auraholde/aura GetStackAmount uint32 result. 2010-09-14 21:30:42 +04:00
SpellHandler.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
SpellMgr.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
SpellMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
StatSystem.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
TargetedMovementGenerator.cpp [10431] Correcting issues with flying creatures falling to ground at death. 2010-09-01 00:31:31 +02:00
TargetedMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
TaxiHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
TemporarySummon.cpp [10444] Fixed scripted AI init for TemporarySummon/Totem summon code 2010-09-05 03:59:45 +04:00
TemporarySummon.h [9620] Resolve linking problems for script DLLs 2010-03-26 06:54:33 +03:00
ThreatManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
ThreatManager.h [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
Totem.cpp [10470] Fixed totem owner faction/level set for creature onwer case. 2010-09-11 14:53:58 +04:00
Totem.h [10470] Fixed totem owner faction/level set for creature onwer case. 2010-09-11 14:53:58 +04:00
TotemAI.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
TotemAI.h
TradeHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
Transports.cpp [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
Transports.h [10193] Use for Transport::Update arg uint32 type as for other world objects 2010-07-15 05:18:16 +04:00
Traveller.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Unit.cpp [10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters 2010-09-15 11:36:04 +02:00
Unit.h [10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters 2010-09-15 11:36:04 +02:00
UnitAuraProcHandler.cpp [10484] Use for auraholde/aura GetStackAmount uint32 result. 2010-09-14 21:30:42 +04:00
UnitEvents.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateData.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
UpdateData.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateFields.h I guess that will do the trick. 2010-06-29 18:19:41 +04:00
UpdateMask.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Vehicle.cpp [9428] Remove redundant calls to Set(Max)Health, already done by SelectLevel function. 2010-02-21 16:19:16 +01:00
Vehicle.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
VoiceChatHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WaypointManager.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
WaypointManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp [10362] Implement creature_movement_template 2010-08-16 14:39:45 +02:00
WaypointMovementGenerator.h [10358] A small spoon of changes and cleanup for WaypointMovementGenerator 2010-08-14 23:38:49 +02:00
Weather.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Weather.h [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
World.cpp [10458] Changes to corpse decay/respawn times for creatures 2010-09-09 11:58:53 +02:00
World.h [10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement 2010-09-15 11:48:51 +02:00
WorldSession.cpp [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
WorldSession.h [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
WorldSocket.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
WorldSocket.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00
WorldSocketMgr.cpp [10082] Drop now unused dotconfpp lib code. 2010-06-20 02:20:51 +04:00
WorldSocketMgr.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00