..
AccountMgr.cpp
[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
2010-08-17 08:22:28 +04:00
AccountMgr.h
[9767] Add the posibility to keep deleted characters in the database for a while and also add related commands.
2010-04-20 22:12:50 +04:00
AchievementMgr.cpp
[10449] Typos in enum names and comments
2010-09-06 15:48:37 +04:00
AchievementMgr.h
[10449] Typos in enum names and comments
2010-09-06 15:48:37 +04:00
AggressorAI.cpp
[10338] Create Map version for GetPlayer/GetUnit fucntions
2010-08-10 23:22:11 +04:00
AggressorAI.h
ArenaTeam.cpp
[10413] Add some missing class/struct forward declarations and includes.
2010-08-27 23:55:57 +04:00
ArenaTeam.h
[10413] Add some missing class/struct forward declarations and includes.
2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp
[10379] More wide use ObjectGuid in arena team code.
2010-08-19 12:22:45 +04:00
AuctionHouseHandler.cpp
[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
2010-08-17 08:22:28 +04:00
AuctionHouseMgr.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
AuctionHouseMgr.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Bag.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Bag.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
BattleGround.cpp
[10379] More wide use ObjectGuid in arena team code.
2010-08-19 12:22:45 +04:00
BattleGround.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
BattleGroundAA.cpp
BattleGroundAA.h
BattleGroundAB.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
BattleGroundAB.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
BattleGroundAV.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
BattleGroundAV.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
BattleGroundBE.cpp
[9880] Prepare world state inint packet data in more clean way.
2010-05-12 09:28:03 +04:00
BattleGroundBE.h
[9880] Prepare world state inint packet data in more clean way.
2010-05-12 09:28:03 +04:00
BattleGroundDS.cpp
BattleGroundDS.h
BattleGroundEY.cpp
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
2010-07-30 18:26:08 +02:00
BattleGroundEY.h
[10257] Fixed typo in "alliance" in recent commit changes.
2010-07-24 15:27:27 +04:00
BattleGroundHandler.cpp
[10380] Finaly drop MAKE_NEW_GUID.
2010-08-19 12:51:16 +04:00
BattleGroundIC.cpp
BattleGroundIC.h
BattleGroundMgr.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
BattleGroundMgr.h
[10380] Finaly drop MAKE_NEW_GUID.
2010-08-19 12:51:16 +04:00
BattleGroundNA.cpp
[9880] Prepare world state inint packet data in more clean way.
2010-05-12 09:28:03 +04:00
BattleGroundNA.h
[9880] Prepare world state inint packet data in more clean way.
2010-05-12 09:28:03 +04:00
BattleGroundRB.cpp
[9721] Updated high guids. Renamed few files. Added some comments.
2010-04-10 16:59:30 +04:00
BattleGroundRB.h
[9721] Updated high guids. Renamed few files. Added some comments.
2010-04-10 16:59:30 +04:00
BattleGroundRL.cpp
[9880] Prepare world state inint packet data in more clean way.
2010-05-12 09:28:03 +04:00
BattleGroundRL.h
[9880] Prepare world state inint packet data in more clean way.
2010-05-12 09:28:03 +04:00
BattleGroundRV.cpp
BattleGroundRV.h
BattleGroundSA.cpp
BattleGroundSA.h
BattleGroundWS.cpp
[9922] Rename BG_WS_UNK1 -> BG_WS_TIME_ENABLED
2010-05-18 04:59:58 +04:00
BattleGroundWS.h
[9922] Rename BG_WS_UNK1 -> BG_WS_TIME_ENABLED
2010-05-18 04:59:58 +04:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp
[9838] More log filters and macro uses.
2010-05-05 18:46:10 +04:00
Camera.cpp
[10462] Implement spell 6495
2010-09-10 05:32:51 +04:00
Camera.h
[10462] Implement spell 6495
2010-09-10 05:32:51 +04:00
Cell.h
[9736] Added more usable interface for grid visits
2010-04-12 15:15:55 +04:00
CellImpl.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Channel.cpp
Replaced hardcoded value with enum.
2010-05-11 16:49:49 +04:00
Channel.h
Replaced hardcoded value with enum.
2010-05-11 16:49:49 +04:00
ChannelHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
ChannelMgr.cpp
Replaced hardcoded value with enum.
2010-05-11 16:49:49 +04:00
ChannelMgr.h
CharacterDatabaseCleaner.cpp
[9849] Implement character database clean up.
2010-05-07 23:08:24 +02:00
CharacterDatabaseCleaner.h
[9849] Implement character database clean up.
2010-05-07 23:08:24 +02:00
CharacterHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
Chat.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Chat.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ChatHandler.cpp
[10371] More wide use ObjectGuid in group code.
2010-08-18 13:43:55 +04:00
CombatHandler.cpp
[10338] Create Map version for GetPlayer/GetUnit fucntions
2010-08-10 23:22:11 +04:00
ConfusedMovementGenerator.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ConfusedMovementGenerator.h
[9561] Fixed typos in header guards
2010-03-10 12:48:28 +03:00
Corpse.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Corpse.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Creature.cpp
[10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
2010-09-13 10:34:53 +02:00
Creature.h
[10458] Changes to corpse decay/respawn times for creatures
2010-09-09 11:58:53 +02:00
CreatureAI.cpp
[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
2010-06-14 10:27:44 +04:00
CreatureAI.h
[9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS
2010-02-19 02:13:46 +01:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
CreatureAISelector.h
CreatureEventAI.cpp
[10433] Implement EVENT_T_MISSING_BUFF for self buff check
2010-09-02 05:45:30 +04:00
CreatureEventAI.h
[10433] Implement EVENT_T_MISSING_BUFF for self buff check
2010-09-02 05:45:30 +04:00
CreatureEventAIMgr.cpp
[10433] Implement EVENT_T_MISSING_BUFF for self buff check
2010-09-02 05:45:30 +04:00
CreatureEventAIMgr.h
DBCEnums.h
[10356] Drop unneeded groupFlag and rename it properly
2010-08-14 00:14:47 +04:00
DBCfmt.h
[10356] Drop unneeded groupFlag and rename it properly
2010-08-14 00:14:47 +04:00
DBCStores.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
DBCStores.h
[10165] New collission system (vmap) implementation
2010-07-08 23:17:26 +02:00
DBCStructure.h
[10384] Fixed reset time calculation for some cases.
2010-08-20 14:32:11 +04:00
debugcmds.cpp
[10331] More basic chat command parsing functions and its uses.
2010-08-09 03:52:11 +04:00
DestinationHolder.cpp
DestinationHolder.h
DestinationHolderImp.h
[10421] Correct typo in function name.
2010-08-29 12:24:21 +02:00
DuelHandler.cpp
[9925] Add more log filters
2010-05-18 12:38:52 +04:00
DynamicObject.cpp
[10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters
2010-09-15 11:36:04 +02:00
DynamicObject.h
[10147] Dynamic objects not have interactive size.
2010-07-04 00:11:27 +04:00
FleeingMovementGenerator.cpp
[9461] Some another cases when movegen can be lost while updating.
2010-02-27 01:21:16 +03:00
FleeingMovementGenerator.h
[9542] Make MovementGenerator::GetMovementGeneratorType() const
2010-03-07 13:55:18 +03:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h
[9389] Cleanup config data. Use proper names and expected types.
2010-02-15 15:29:06 +03:00
GameEventMgr.cpp
[10373] Drop unused team-argument in ChooseDisplayId -function
2010-08-18 18:09:56 +02:00
GameEventMgr.h
[10107] Pool/event info in .npc info and .gobject target commands
2010-06-26 18:56:22 +04:00
GameObject.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
GameObject.h
[10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL
2010-08-20 12:58:32 +04:00
GMTicketHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
GMTicketMgr.cpp
[10396] Send GMTicket to SendGMTicketGetTicket instead text.
2010-08-21 21:48:48 +04:00
GMTicketMgr.h
[10353] Avoid access to DB at view GM tickets by chat commands.
2010-08-13 05:41:34 +04:00
GossipDef.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
GossipDef.h
[10305] Add additional AddMenuItem function for GossipMenu
2010-08-01 16:41:55 +02:00
GridDefines.h
[10052] Camera System
2010-06-14 07:23:03 +04:00
GridMap.cpp
[10082] Drop now unused dotconfpp lib code.
2010-06-20 02:20:51 +04:00
GridMap.h
[9995] Move GridMap class (and related structs/enums) to separate cpp/h.
2010-05-28 13:34:14 +02:00
GridNotifiers.cpp
[10052] Camera System
2010-06-14 07:23:03 +04:00
GridNotifiers.h
[10202] Rename isInFlight() to IsTaxiFlying() and UNIT_STAT_IN_FLIGHT to UNIT_STAT_TAXI_FLIGHT.
2010-07-17 02:06:28 +02:00
GridNotifiersImpl.h
[10337] Correctly handle auras with infinite duration in code added by [10335]...
2010-08-10 00:36:36 +02:00
GridStates.cpp
[9838] More log filters and macro uses.
2010-05-05 18:46:10 +04:00
GridStates.h
[9996] Remove grid state debugging code and move state machine to MapManager.
2010-05-28 15:01:04 +02:00
Group.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
Group.h
[10413] Add some missing class/struct forward declarations and includes.
2010-08-27 23:55:57 +04:00
GroupHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp
[10338] Create Map version for GetPlayer/GetUnit fucntions
2010-08-10 23:22:11 +04:00
GuardAI.h
Guild.cpp
[10449] Typos in enum names and comments
2010-09-06 15:48:37 +04:00
Guild.h
[10378] Avoid double lookup member slot in guild operations.
2010-08-19 11:17:33 +04:00
GuildHandler.cpp
[10378] Avoid double lookup member slot in guild operations.
2010-08-19 11:17:33 +04:00
HomeMovementGenerator.cpp
[10367] Making sure CreaturesAddon are re-loaded after creature evade
2010-08-18 00:19:46 +02:00
HomeMovementGenerator.h
[9542] Make MovementGenerator::GetMovementGeneratorType() const
2010-03-07 13:55:18 +03:00
HostileRefManager.cpp
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
2010-09-11 00:35:13 +04:00
HostileRefManager.h
[10466] Proper reset threat rediraction for existed spells.
2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp
[9381] Fixed some compile warnings.
2010-02-14 18:16:07 +03:00
IdleMovementGenerator.h
[9542] Make MovementGenerator::GetMovementGeneratorType() const
2010-03-07 13:55:18 +03:00
InstanceData.cpp
[9795] Implement CONDITION_INSTANCE_SCRIPT (mapid, some_id)
2010-04-26 09:12:48 +04:00
InstanceData.h
[10393] Add script call for InstanceData, OnPlayerDeath
2010-08-21 13:19:55 +02:00
InstanceSaveMgr.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
InstanceSaveMgr.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Item.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Item.h
[9702] Drop now redundent item_text table.
2010-04-09 02:10:36 +04:00
ItemEnchantmentMgr.cpp
[9386] Store some config values in Rate emun.
2010-02-15 00:17:44 +03:00
ItemEnchantmentMgr.h
ItemHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
ItemPrototype.h
[10449] Typos in enum names and comments
2010-09-06 15:48:37 +04:00
Language.h
[10400] Fixed crash in .aura command for spell without auras.
2010-08-22 16:52:51 +04:00
Level0.cpp
[10331] More basic chat command parsing functions and its uses.
2010-08-09 03:52:11 +04:00
Level1.cpp
[10371] More wide use ObjectGuid in group code.
2010-08-18 13:43:55 +04:00
Level2.cpp
[10396] Send GMTicket to SendGMTicketGetTicket instead text.
2010-08-21 21:48:48 +04:00
Level3.cpp
[10475] Implement SPELL_AURA_HEAL_ABSORB (301)
2010-09-12 02:45:26 +04:00
LFGHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
LootHandler.cpp
[10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL
2010-08-20 12:58:32 +04:00
LootMgr.cpp
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
2010-07-30 18:26:08 +02:00
LootMgr.h
[9964] Implement Treshold in Masterloot.
2010-05-23 18:17:33 +04:00
Mail.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Mail.h
[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
2010-08-17 08:22:28 +04:00
Makefile.am
[10157] Fix makefile and make gcc happy.
2010-07-07 19:31:23 +02:00
Map.cpp
[10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
2010-09-15 11:48:51 +02:00
Map.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
MapInstanced.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
MapInstanced.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
MapManager.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
MapManager.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
MapReference.h
MapRefManager.h
MiscHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
MotionMaster.cpp
[10482] Add basic function MoveWaypoint() to manually start creature waypoint path
2010-09-14 12:43:04 +02:00
MotionMaster.h
[10482] Add basic function MoveWaypoint() to manually start creature waypoint path
2010-09-14 12:43:04 +02:00
MovementGenerator.cpp
[9446] Compile fix in MovementGenerator.cpp
2010-02-24 22:20:37 +01:00
MovementGenerator.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
NPCHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
NPCHandler.h
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp
[10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
2010-09-13 10:34:53 +02:00
Object.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ObjectAccessor.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ObjectAccessor.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ObjectGridLoader.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ObjectGridLoader.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ObjectGuid.cpp
[9919] Output player name in ObjectGuid player output string.
2010-05-17 12:59:19 +04:00
ObjectGuid.h
[10380] Finaly drop MAKE_NEW_GUID.
2010-08-19 12:51:16 +04:00
ObjectMgr.cpp
[10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
2010-09-15 11:48:51 +02:00
ObjectMgr.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ObjectPosSelector.cpp
[9566] Restore build
2010-03-10 21:04:04 +02:00
ObjectPosSelector.h
[9381] Fixed some compile warnings.
2010-02-14 18:16:07 +03:00
Opcodes.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
Opcodes.h
Fix.
2010-06-29 18:19:00 +04:00
Path.h
[9824] Use in taxi flight movegen original taxipath data.
2010-05-02 06:14:26 +04:00
pchdef.cpp
pchdef.h
[9545] Rename ObjectDefines.h -> ObjectGuid.h
2010-03-07 20:05:32 +03:00
Pet.cpp
[10458] Changes to corpse decay/respawn times for creatures
2010-09-09 11:58:53 +02:00
Pet.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
PetAI.cpp
[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
2010-08-17 08:22:28 +04:00
PetAI.h
PetHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
PetitionsHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
Player.cpp
[10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
2010-09-13 10:34:53 +02:00
Player.h
[10449] Typos in enum names and comments
2010-09-06 15:48:37 +04:00
PlayerDump.cpp
[10026] PDump code fixes and cleanups
2010-06-03 17:11:58 +04:00
PlayerDump.h
[10026] PDump code fixes and cleanups
2010-06-03 17:11:58 +04:00
PointMovementGenerator.cpp
[10420] Avoid send stop packet in PointMovementGenerator when unit is not moving
2010-08-29 11:04:35 +02:00
PointMovementGenerator.h
[9542] Make MovementGenerator::GetMovementGeneratorType() const
2010-03-07 13:55:18 +03:00
PoolManager.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
PoolManager.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
QueryHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
QuestDef.cpp
[10171] Clarify acoount password/lock command errors.
2010-07-09 23:20:39 +04:00
QuestDef.h
[10169] New config option Quests.IgnoreRaid
2010-07-09 17:19:43 +04:00
QuestHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
RandomMovementGenerator.cpp
[9844] Fix some whitespace errors.
2010-05-07 12:25:12 +02:00
RandomMovementGenerator.h
[9542] Make MovementGenerator::GetMovementGeneratorType() const
2010-03-07 13:55:18 +03:00
ReactorAI.cpp
[10338] Create Map version for GetPlayer/GetUnit fucntions
2010-08-10 23:22:11 +04:00
ReactorAI.h
ReputationMgr.cpp
[10398] Fix mixed up FactionEntry to lookup in SetReputation
2010-08-22 11:25:42 +02:00
ReputationMgr.h
[10297] Drop CMSG_SET_FACTION_CHEAT support.
2010-07-31 07:21:36 +04:00
ScriptCalls.cpp
[10299] Add new script call ProcessEventId
2010-07-31 17:52:38 +02:00
ScriptCalls.h
[10303] Clarify bool used for script call ProcessEventId
2010-08-01 02:19:31 +02:00
SharedDefines.h
[10450] Skip wrong guid movement packets.
2010-09-06 18:35:03 +04:00
SkillDiscovery.cpp
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
2010-07-30 18:26:08 +02:00
SkillDiscovery.h
SkillExtraItems.cpp
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
2010-07-30 18:26:08 +02:00
SkillExtraItems.h
SkillHandler.cpp
[9838] More log filters and macro uses.
2010-05-05 18:46:10 +04:00
SocialMgr.cpp
[10364] Restore build with gcc and cleanup includes a bit.
2010-08-17 19:42:20 +02:00
SocialMgr.h
[10364] Restore build with gcc and cleanup includes a bit.
2010-08-17 19:42:20 +02:00
Spell.cpp
[10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters
2010-09-15 11:36:04 +02:00
Spell.h
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
2010-09-11 00:35:13 +04:00
SpellAuraDefines.h
[10475] Implement SPELL_AURA_HEAL_ABSORB (301)
2010-09-12 02:45:26 +04:00
SpellAuras.cpp
[10484] Use for auraholde/aura GetStackAmount uint32 result.
2010-09-14 21:30:42 +04:00
SpellAuras.h
[10484] Use for auraholde/aura GetStackAmount uint32 result.
2010-09-14 21:30:42 +04:00
SpellEffects.cpp
[10484] Use for auraholde/aura GetStackAmount uint32 result.
2010-09-14 21:30:42 +04:00
SpellHandler.cpp
[10338] Create Map version for GetPlayer/GetUnit fucntions
2010-08-10 23:22:11 +04:00
SpellMgr.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
SpellMgr.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
StatSystem.cpp
[10449] Typos in enum names and comments
2010-09-06 15:48:37 +04:00
TargetedMovementGenerator.cpp
[10431] Correcting issues with flying creatures falling to ground at death.
2010-09-01 00:31:31 +02:00
TargetedMovementGenerator.h
[9542] Make MovementGenerator::GetMovementGeneratorType() const
2010-03-07 13:55:18 +03:00
TaxiHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
TemporarySummon.cpp
[10444] Fixed scripted AI init for TemporarySummon/Totem summon code
2010-09-05 03:59:45 +04:00
TemporarySummon.h
[9620] Resolve linking problems for script DLLs
2010-03-26 06:54:33 +03:00
ThreatManager.cpp
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
2010-09-11 00:35:13 +04:00
ThreatManager.h
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
2010-09-11 00:35:13 +04:00
Totem.cpp
[10470] Fixed totem owner faction/level set for creature onwer case.
2010-09-11 14:53:58 +04:00
Totem.h
[10470] Fixed totem owner faction/level set for creature onwer case.
2010-09-11 14:53:58 +04:00
TotemAI.cpp
[10338] Create Map version for GetPlayer/GetUnit fucntions
2010-08-10 23:22:11 +04:00
TotemAI.h
TradeHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
Transports.cpp
[10299] Add new script call ProcessEventId
2010-07-31 17:52:38 +02:00
Transports.h
[10193] Use for Transport::Update arg uint32 type as for other world objects
2010-07-15 05:18:16 +04:00
Traveller.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Unit.cpp
[10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters
2010-09-15 11:36:04 +02:00
Unit.h
[10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters
2010-09-15 11:36:04 +02:00
UnitAuraProcHandler.cpp
[10484] Use for auraholde/aura GetStackAmount uint32 result.
2010-09-14 21:30:42 +04:00
UnitEvents.h
[10230] Avoid use enum valuse/define like naming style for enum type name.
2010-07-20 01:18:13 +04:00
UpdateData.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
UpdateData.h
[10230] Avoid use enum valuse/define like naming style for enum type name.
2010-07-20 01:18:13 +04:00
UpdateFields.h
I guess that will do the trick.
2010-06-29 18:19:41 +04:00
UpdateMask.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Vehicle.cpp
[9428] Remove redundant calls to Set(Max)Health, already done by SelectLevel function.
2010-02-21 16:19:16 +01:00
Vehicle.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
VoiceChatHandler.cpp
[9838] More log filters and macro uses.
2010-05-05 18:46:10 +04:00
WaypointManager.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
WaypointManager.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp
[10362] Implement creature_movement_template
2010-08-16 14:39:45 +02:00
WaypointMovementGenerator.h
[10358] A small spoon of changes and cleanup for WaypointMovementGenerator
2010-08-14 23:38:49 +02:00
Weather.cpp
[9838] More log filters and macro uses.
2010-05-05 18:46:10 +04:00
Weather.h
[9381] Fixed some compile warnings.
2010-02-14 18:16:07 +03:00
World.cpp
[10458] Changes to corpse decay/respawn times for creatures
2010-09-09 11:58:53 +02:00
World.h
[10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
2010-09-15 11:48:51 +02:00
WorldSession.cpp
[10378] Avoid double lookup member slot in guild operations.
2010-08-19 11:17:33 +04:00
WorldSession.h
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
WorldSocket.cpp
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
2010-07-30 18:26:08 +02:00
WorldSocket.h
[9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D).
2010-04-15 09:11:54 +02:00
WorldSocketMgr.cpp
[10082] Drop now unused dotconfpp lib code.
2010-06-20 02:20:51 +04:00
WorldSocketMgr.h
[9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D).
2010-04-15 09:11:54 +02:00