server/src/game
pasdVn eaad24d8d5 [7954] Added support for spellranges at friendly targets.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-06-04 21:10:01 +02:00
..
AccountMgr.cpp [7037] Avoid unneeded #ifdef 2009-01-06 13:19:40 +03:00
AccountMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
AchievementMgr.cpp [7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA 2009-06-01 07:32:03 +04:00
AchievementMgr.h [7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA 2009-06-01 07:32:03 +04:00
AggressorAI.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
AggressorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ArenaTeam.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ArenaTeam.h [7415] Fixed removing player from battlegrounds 2009-03-08 22:18:53 +01:00
ArenaTeamHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.h [7330] Code warnings and style cleanups. Some bugs fixes. 2009-02-24 01:54:53 +03:00
BattleGround.cpp [7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA 2009-06-01 07:32:03 +04:00
BattleGround.h [7805] Refactoring batleground rewards code for cleanup and useful state for custom reward reuse. 2009-05-09 16:20:13 +04:00
BattleGroundAA.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAB.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundAV.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundBE.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
BattleGroundEY.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
BattleGroundMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
BattleGroundMgr.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundNA.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundNA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRL.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundRL.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundSA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundWS.h [7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx 2009-03-09 22:32:11 +01:00
Calendar.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Calendar.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CalendarHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Cell.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
CellImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Channel.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
Channel.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ChannelHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
ChannelMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
CharacterHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Chat.cpp [7893] Fixed work chat guild commands that expect guild name in args. Now guild name always must be in "". 2009-05-25 06:31:17 +04:00
Chat.h [7920] Ignore racial skill and skills without recipes in .learn all_recipes. Cleanup code. 2009-05-31 04:35:02 +04:00
ChatHandler.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CombatHandler.cpp [7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. 2009-05-29 01:05:39 +04:00
ConfusedMovementGenerator.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
ConfusedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Corpse.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Corpse.h [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
Creature.cpp [7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also. 2009-06-04 05:01:12 +04:00
Creature.h [7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also. 2009-06-04 05:01:12 +04:00
CreatureAI.cpp [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
CreatureAI.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAIImpl.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAISelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureEventAI.cpp [7951] Mope call for help code to function form Event AI code to allow use it from C++ scripts also. 2009-06-04 05:01:12 +04:00
CreatureEventAI.h [7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat. 2009-05-31 04:35:38 +04:00
CreatureEventAIMgr.cpp [7914] Fixed variable name typos in creature event AI code. 2009-05-30 04:44:05 +04:00
CreatureEventAIMgr.h [7717] Use more safe code in EventAI. 2009-04-26 19:19:36 +04:00
DBCEnums.h [7825] Fixed typo in comment and var. name. 2009-05-14 12:36:14 +04:00
DBCfmt.h [7954] Added support for spellranges at friendly targets. 2009-06-04 21:10:01 +02:00
DBCStores.cpp [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStores.h [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStructure.h [7954] Added support for spellranges at friendly targets. 2009-06-04 21:10:01 +02:00
debugcmds.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
DestinationHolder.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolder.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolderImp.h removed unneeded creature.h includes 2009-03-08 02:08:33 +03:00
DuelHandler.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
DynamicObject.cpp [7506] Remove dual ERROR in logs 2009-03-21 11:47:57 +03:00
DynamicObject.h [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
FleeingMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FleeingMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FollowerReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Formulas.h [7296] Fixed some GCC warnings. 2009-02-18 19:22:56 +03:00
GameEventMgr.cpp [7724] Fixed possible crash when a drunk player gets fall damage 2009-04-27 18:18:16 +04:00
GameEventMgr.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
GameObject.cpp [7933] Call goober GO event script not only at open spell cast, also really call camera GO event scripts. 2009-06-01 05:29:55 +04:00
GameObject.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
GlobalEvents.cpp [7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. 2009-01-06 14:49:36 +03:00
GlobalEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
GMTicketMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GMTicketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GossipDef.cpp [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
GossipDef.h [7306] Updated POI icons defines. 2009-02-19 21:15:10 +03:00
GridDefines.h [7362] Use IN_MILISECONDS where appropriate, other cleanups. 2009-03-01 05:22:56 +03:00
GridNotifiers.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
GridNotifiers.h [7952] Implement rogue talent 51690. 2009-06-04 06:36:32 +04:00
GridNotifiersImpl.h [7836] Fixes for distance range checks. 2009-05-16 10:25:11 +04:00
GridStates.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridStates.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Group.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Group.h [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. 2009-03-14 17:01:30 +01:00
GroupHandler.cpp [7926] Implement loot roll achievement criteria types used in statistics 2009-05-31 10:05:25 +04:00
GroupReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuardAI.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
GuardAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
Guild.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Guild.h [7762] Fixed build in *nix. 2009-05-04 21:58:29 +04:00
GuildHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
HomeMovementGenerator.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
HomeMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HostilRefManager.cpp [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
HostilRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
InstanceData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.h [7871] Drop unused second arg in InstanceData::OnCreatureCreate. 2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
InstanceSaveMgr.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
Item.cpp [7900] Now really allow recieve account bounded items by mail reciver. 2009-05-27 10:58:23 +04:00
Item.h [7900] Now really allow recieve account bounded items by mail reciver. 2009-05-27 10:58:23 +04:00
ItemEnchantmentMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemHandler.cpp [7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item. 2009-06-04 04:18:53 +04:00
ItemPrototype.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Language.h [7839] Rafactoring player targeting code in chat command and related cleanups/improvments. 2009-05-17 14:29:55 +04:00
Level0.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
Level1.cpp [7948] Use SetFaction instead explcit field set, other cleanups. 2009-06-03 15:35:33 +04:00
Level2.cpp [7923] Search all available locale skill names in .learn all_recipes 2009-05-31 05:08:23 +04:00
Level3.cpp [7949] Fixed crash at use .send message with offline player name. 2009-06-04 02:55:19 +04:00
LFGHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
LootHandler.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
LootMgr.cpp [7939] Fixed check in LoadLootTemplates_Spell. 2009-06-01 15:50:23 +04:00
LootMgr.h [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. 2009-04-30 03:07:05 +04:00
Mail.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Mail.h [7898] Improve client error output at different mail send errors, cleanup code. 2009-05-27 01:14:17 +04:00
Makefile.am [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
Map.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
Map.h [7811] do not reload already loaded map coordinats at runtime. 2009-05-11 13:01:56 +04:00
MapInstanced.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
MapInstanced.h [7593] Map::EnsureGridLoaded related cleanups and fixes: 2009-04-01 03:23:35 +04:00
MapManager.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
MapManager.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
MapReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MiscHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
MotionMaster.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MotionMaster.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
NPCHandler.cpp [7942] Fixed typo: proffesion->profession 2009-06-02 12:27:45 +02:00
NPCHandler.h [7285] More code cleanups in static data structures use. 2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
NullCreatureAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
Object.cpp [7929] Some fixes and optimizations for work with packet guids. 2009-05-31 22:18:48 +04:00
Object.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
ObjectAccessor.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
ObjectAccessor.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectDefines.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ObjectGridLoader.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectMgr.cpp [7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item. 2009-06-04 04:18:53 +04:00
ObjectMgr.h [7887] Drop pet spell teaching code, including field in character_pet. 2009-05-24 07:20:13 +04:00
ObjectPosSelector.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectPosSelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Opcodes.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Opcodes.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Path.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
pchdef.cpp [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
pchdef.h [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
Pet.cpp [7948] Use SetFaction instead explcit field set, other cleanups. 2009-06-03 15:35:33 +04:00
Pet.h [7941] Restore autocast pet spell state at load/resummon 2009-06-02 11:26:55 +04:00
PetAI.cpp [7887] Drop pet spell teaching code, including field in character_pet. 2009-05-24 07:20:13 +04:00
PetAI.h [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
PetHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
PetitionsHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Player.cpp [7944] Replace 10 by MAX_UNIT_ACTION_BAR_INDEX in packet size of SMSG_PET_SPELLS. 2009-06-02 12:42:39 +02:00
Player.h [7942] Fixed typo: proffesion->profession 2009-06-02 12:27:45 +02:00
PlayerDump.cpp [7935] Move seldom used access to query data by field names to independent object. 2009-06-01 10:24:14 +04:00
PlayerDump.h [7665] Include achievement data to pdumps. 2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PointMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PoolHandler.cpp [7756] Fixed memory leak in PoolHandler::Initialize(). 2009-05-04 12:23:13 +04:00
PoolHandler.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
QueryHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
QuestDef.cpp [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
QuestDef.h [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
QuestHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
RandomMovementGenerator.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
RandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ReactorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
ReactorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
ReputationMgr.cpp [7553] Fixed character save/creating. 2009-03-27 06:02:07 +03:00
ReputationMgr.h [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
ScriptCalls.cpp [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
ScriptCalls.h [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
SharedDefines.h [7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd add unit_class field to creature_template. 2009-05-29 05:51:17 +04:00
SkillDiscovery.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
SkillDiscovery.h [7133] Re-implement explicit spell discovery code. 2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillExtraItems.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
SocialMgr.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
SocialMgr.h [7123] Cleanup in using STD's containers erase method. 2009-01-20 20:07:44 +01:00
Spell.cpp [7954] Added support for spellranges at friendly targets. 2009-06-04 21:10:01 +02:00
Spell.h [7829] Rename 3d (x,y,.. versions of IsWithinDist/IsWithinDist functions with adding 3d explict posfix to name for avoid wrong use. 2009-05-14 21:42:32 +04:00
SpellAuraDefines.h [7919] Aura 50 apply percent to all crit healing amount not only to crit healing bonus. 2009-05-31 02:33:20 +04:00
SpellAuras.cpp [7952] Implement rogue talent 51690. 2009-06-04 06:36:32 +04:00
SpellAuras.h [7798] More Player::ActivateTaxiPathTo use improvements 2009-05-08 01:15:53 +04:00
SpellEffects.cpp [7948] Use SetFaction instead explcit field set, other cleanups. 2009-06-03 15:35:33 +04:00
SpellHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
SpellMgr.cpp [7930] Added diminishing for spell 1499 and ranks. 2009-05-31 22:17:09 +02:00
SpellMgr.h [7954] Added support for spellranges at friendly targets. 2009-06-04 21:10:01 +02:00
StatSystem.cpp [7904] Change creature damage calculation formula. 2009-05-28 20:10:42 +04:00
TargetedMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
TargetedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TaxiHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
TemporarySummon.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
TemporarySummon.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ThreatManager.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
ThreatManager.h [7620] Make GCC happy. Restore build at Unix/Linux. 2009-04-05 19:57:08 +04:00
Totem.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Totem.h [7111] Fixes in Spell Effect immunes 2009-01-19 02:57:50 +03:00
TotemAI.cpp [7697] Interrupt casting at enter to evade mode. 2009-04-22 18:05:59 +04:00
TotemAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
TradeHandler.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
Transports.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Transports.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
Traveller.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Unit.cpp [7948] Use SetFaction instead explcit field set, other cleanups. 2009-06-03 15:35:33 +04:00
Unit.h [7932] Store in DB only spell part of pet action bar, set other to default state (reaction saved). 2009-06-01 04:44:02 +04:00
UnitEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
UpdateData.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
UpdateFields.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateMask.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Vehicle.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Vehicle.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
WaypointManager.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
WaypointManager.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
WaypointMovementGenerator.h Fixed bug with not send not finished move for recently visible creature with waypoint movement generator. 2009-02-25 06:44:18 +03:00
Weather.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Weather.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
World.cpp [7931] Allow GAMEOBJECT_TYPE_CAMERA gameobjects with event field set call DB scripts. 2009-06-01 02:19:28 +04:00
World.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
WorldLog.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldLog.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldSession.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
WorldSession.h [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
WorldSocket.cpp [7878] Use bigger buf for better performence. 2009-05-23 01:54:23 +04:00
WorldSocket.h [7022] Added support for packets > 64 kb 2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
WorldSocketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00