* Remove reduncent chekc and args for MapInstanced::CreateInstance(const uint32 mapId, Player * player)
* Rename for avoid name duplication raw InstanceMap creating to MapInstanced::CreateInstanceMap
* Move lookup code of player/group bounde instance save to Player::GetBoundInstanceSaveForSelfOrGroup
also isActiveObject check moved to WorldObject - all worldobjects are inactive by default, excluding players
this is a final part of cameras implementation
(based on commit efc9623)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also remove template-way code selection for object for Map::AddToActive/Map::RemoveFromActive.
This simplify function use from not Map code.
* Also fix triggered by related checks unread packet tail spam cases.
* Fix one case when expected death at fall controlled player
under ground has been possible avoided
Also do come constatification of quest status check functions
and fix one unsafe use std::map operator[].
Never never use std::map operator [] for _read_ access.
Good chance corrupt related structure state ;)
Not in found case but in general.
* If player tap creature in group and leave then group will have access to creature loot if not disbanded
* If player tap creature and after join to group then creature loot will accesable only by player
* Also RewardPlayerAndGroupAtKill divided to simgle player and group reward versions used for group tap
and single player tap cases.
* Avoid use hardcoded field amount values
* Avoid use world state update packets just after world state init packet
* Attempt make code look less horrible in general.
* Move step arg in SetSkill to end for make possible for it default value.
* Merge GetSkillStep function to SetSkill, base at fact that old GetSkillStep
code can be != 0 only for already known spell, so at update
* At login reset '.reset all talents' will reset all spec talents.
* New command '.reset specs' will reset its online/offline.
* Command '.reset talents' now not support offline player case.
* Quests.Daily.ResetHour (0..23) for daily quests
* Quests.Weekly.ResetWeekDay (0..6) and Quests.Weekly.ResetHour (0..23) for weekly quests.
* Drop time from character_queststatus_daily and use same way as weekly quest reset time store.
Added new config value to define whether it should be updated.
This table will only be updated on logout, not on periodic save.
Signed-off-by: hunuza <hunuza@gmail.com>
* Implement talent specs switch functionality.
* Only gossip part still not implemented.
* At update server to this commit or later character talents will be reset
with some spam in logs about wrong places talents in character_spell.
It can be ignored as part of conversion to new table support.
Thanks to all getmangos.com community members who take part
in creating and updating original dual spec patch.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>