server/src/game
2009-04-27 21:57:11 +04:00
..
AccountMgr.cpp [7037] Avoid unneeded #ifdef 2009-01-06 13:19:40 +03:00
AccountMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
AchievementMgr.cpp [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
AchievementMgr.h [7703] Implement heal/damage total counters and related BG achievments. 2009-04-23 23:56:15 +04:00
AggressorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
AggressorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ArenaTeam.cpp [7415] Fixed removing player from battlegrounds 2009-03-08 22:18:53 +01:00
ArenaTeam.h [7415] Fixed removing player from battlegrounds 2009-03-08 22:18:53 +01:00
ArenaTeamHandler.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
AuctionHouseHandler.cpp [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
AuctionHouseMgr.cpp [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
AuctionHouseMgr.h [7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact). 2009-02-12 04:52:02 +03:00
Bag.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Bag.h [7330] Code warnings and style cleanups. Some bugs fixes. 2009-02-24 01:54:53 +03:00
BattleGround.cpp [7715] Provided way for scripts set alternative gameobject state for client show. 2009-04-26 07:21:11 +04:00
BattleGround.h [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAA.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAB.h [7589] Fixed Assault sounds in Arathi basin. 2009-03-30 09:52:40 +02:00
BattleGroundAV.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundBE.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundEY.h [7446] Applied mangos coding style for AB and EY. 2009-03-12 13:34:20 +01:00
BattleGroundHandler.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
BattleGroundMgr.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
BattleGroundMgr.h [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundNA.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundNA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRL.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundRL.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundSA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundWS.h [7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx 2009-03-09 22:32:11 +01:00
Calendar.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Calendar.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CalendarHandler.cpp Switch to support client 3.0.8a (build 3506) 2009-01-30 02:10:23 +03:00
Cell.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
CellImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Channel.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
Channel.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ChannelHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ChannelMgr.h [7313] Optimized checks of presence in std::set 2009-02-21 08:52:33 +03:00
CharacterHandler.cpp [7645] Fixed problems wit temporary unsummoned pets and cleanup code. 2009-04-11 08:46:48 +04:00
Chat.cpp [7714] Implement new command .character level for set level provided level. 2009-04-26 01:24:09 +04:00
Chat.h [7714] Implement new command .character level for set level provided level. 2009-04-26 01:24:09 +04:00
ChatHandler.cpp [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
CombatHandler.cpp removed unneeded World.h includes 2009-03-08 01:26:52 +03:00
ConfusedMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ConfusedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Corpse.cpp [7506] Remove dual ERROR in logs 2009-03-21 11:47:57 +03:00
Corpse.h [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
Creature.cpp [7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. 2009-04-14 02:28:45 +04:00
Creature.h [7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. 2009-04-14 02:28:45 +04:00
CreatureAI.cpp [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
CreatureAI.h [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
CreatureAIImpl.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAISelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureEventAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
CreatureEventAI.h [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
CreatureEventAIMgr.cpp [7689] Batter EventAI loading checks and fix one from possible crash cases. 2009-04-19 23:51:05 +04:00
CreatureEventAIMgr.h [7717] Use more safe code in EventAI. 2009-04-26 19:19:36 +04:00
DBCEnums.h [7684] Resolve possible conflict in summon property enum type and enum names (currently commented) 2009-04-18 12:44:19 +04:00
DBCfmt.h [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStores.cpp [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStores.h [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStructure.h [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
debugcmds.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
DestinationHolder.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolder.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolderImp.h removed unneeded creature.h includes 2009-03-08 02:08:33 +03:00
DuelHandler.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
DynamicObject.cpp [7506] Remove dual ERROR in logs 2009-03-21 11:47:57 +03:00
DynamicObject.h [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
FleeingMovementGenerator.cpp [7260] Fixed access to uninitilized fields in FleeingMovementGenerator and Creature::IsOutOfThreatArea. 2009-02-10 06:22:52 +03:00
FleeingMovementGenerator.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
FollowerReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Formulas.h [7296] Fixed some GCC warnings. 2009-02-18 19:22:56 +03:00
GameEventMgr.cpp [7724] Fixed possible crash when a drunk player gets fall damage 2009-04-27 18:18:16 +04:00
GameEventMgr.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
GameObject.cpp [7715] Provided way for scripts set alternative gameobject state for client show. 2009-04-26 07:21:11 +04:00
GameObject.h [7715] Provided way for scripts set alternative gameobject state for client show. 2009-04-26 07:21:11 +04:00
GlobalEvents.cpp [7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. 2009-01-06 14:49:36 +03:00
GlobalEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp [7424] Codestyle: removed not needed \n in log output. 2009-03-09 14:20:10 +03:00
GMTicketMgr.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GossipDef.cpp [7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) 2009-02-27 01:25:20 +03:00
GossipDef.h [7306] Updated POI icons defines. 2009-02-19 21:15:10 +03:00
GridDefines.h [7362] Use IN_MILISECONDS where appropriate, other cleanups. 2009-03-01 05:22:56 +03:00
GridNotifiers.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridNotifiers.h [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
GridNotifiersImpl.h [7411] Use similar localization classes for World::SendWorldText muti-line message. 2009-03-08 12:32:09 +03:00
GridStates.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridStates.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Group.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
Group.h [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. 2009-03-14 17:01:30 +01:00
GroupHandler.cpp [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. 2009-03-14 17:01:30 +01:00
GroupReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuardAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
GuardAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
Guild.cpp [7532] Avoid warnings at use size_t with printf fromat strings. 2009-03-24 06:03:22 +03:00
Guild.h [7422] Allow localization base at guildmaster locale default guild rank names at guild creating. 2009-03-09 11:41:22 +03:00
GuildHandler.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
HomeMovementGenerator.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
HomeMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HostilRefManager.cpp [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
HostilRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp removed unneeded creature.h includes 2009-03-08 02:08:33 +03:00
IdleMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.h [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
InstanceSaveMgr.cpp [7726] Fixed memory leak in InstanceSaveMgr. 2009-04-27 21:57:11 +04:00
InstanceSaveMgr.h Use (if available) TR1 unordered_map instead hash_map at Unix/Linux (in GCC 4.0.0 and later) and Windows (VC90 and later) 2008-11-08 11:44:13 +03:00
Item.cpp [7506] Remove dual ERROR in logs 2009-03-21 11:47:57 +03:00
Item.h Small cleanups in item checks code. 2009-03-14 19:20:16 +03:00
ItemEnchantmentMgr.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemEnchantmentMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemHandler.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
ItemPrototype.h [7512] Implement checks of item bag mask at server startup. 2009-03-22 03:32:10 +03:00
Language.h [7643] Allow set, store and output creture EventAI data version in addition to world DB and script library versions. 2009-04-09 17:30:59 +04:00
Level0.cpp [7705] Rename some account/character related commands. 2009-04-24 02:46:11 +04:00
Level1.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
Level2.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
Level3.cpp [7720] Fixed crash at .character level use from console. Include GM name in message for command target if report need. 2009-04-26 23:37:07 +04:00
LFGHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
LootHandler.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
LootMgr.cpp [7532] Avoid warnings at use size_t with printf fromat strings. 2009-03-24 06:03:22 +03:00
LootMgr.h [7394] Check loot_template.maxcount for max allowed value (255) and make better report for this case. 2009-03-07 03:54:31 +03:00
Mail.cpp [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
Mail.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Makefile.am [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
Map.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
Map.h [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
MapInstanced.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
MapInstanced.h [7593] Map::EnsureGridLoaded related cleanups and fixes: 2009-04-01 03:23:35 +04:00
MapManager.cpp [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
MapManager.h [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. 2009-03-11 10:08:12 +03:00
MapReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MiscHandler.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
MotionMaster.cpp [7459] Support case when movegen at own Finilize add another movegen. 2009-03-14 23:41:18 +03:00
MotionMaster.h [7237] Fixed crash when MotionMaster's Clean or ExpireMovement called from MovementGenerator update. 2009-02-07 03:29:06 +01:00
MovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementHandler.cpp [7652] Fixed unexpected GM death at deep swim. 2009-04-12 02:36:19 +04:00
NPCHandler.cpp [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
NPCHandler.h [7285] More code cleanups in static data structures use. 2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
NullCreatureAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
Object.cpp [7648] Resolve problems with expected fall damage at near teleport. 2009-04-11 11:06:30 +04:00
Object.h [7696] Fixed compile warnings 2009-04-22 17:03:34 +04:00
ObjectAccessor.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
ObjectAccessor.h [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
ObjectDefines.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectGridLoader.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ObjectGridLoader.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectMgr.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
ObjectMgr.h [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
ObjectPosSelector.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectPosSelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Opcodes.cpp Merge branch 'master' into 308 2009-01-13 20:08:41 +03:00
Opcodes.h Merge branch 'master' into 308 2009-01-13 20:08:41 +03:00
Path.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Pet.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
Pet.h [7644] Fixed pet slot values using in pet save. 2009-04-10 09:02:04 +04:00
PetAI.cpp [7671] Wrong type casts not fixed in [7667]. 2009-04-15 02:17:47 +04:00
PetAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
PetHandler.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
PetitionsHandler.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
Player.cpp [7718] Fix my typo in [7716] commit. 2009-04-26 20:14:15 +04:00
Player.h [7696] Fixed compile warnings 2009-04-22 17:03:34 +04:00
PlayerDump.cpp [7725] Fixed memory leak in PlayerDumpWriter. 2009-04-27 20:54:52 +04:00
PlayerDump.h [7665] Include achievement data to pdumps. 2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
PointMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
PoolHandler.cpp [7555] Check pool_id bafire access to pool data in PoolHandler::CheckPool 2009-03-28 00:04:39 +03:00
PoolHandler.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
QueryHandler.cpp [7560] Implement IconName for gameobject 2009-03-28 05:59:55 +03:00
QuestDef.cpp [7369] Remove ReqSourceRef in quest_template. 2009-03-02 03:31:18 +03:00
QuestDef.h Small code cleanup and partial merge with dev branch 2009-03-21 19:07:38 +03:00
QuestHandler.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
RandomMovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
RandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ReactorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
ReactorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
ReputationMgr.cpp [7553] Fixed character save/creating. 2009-03-27 06:02:07 +03:00
ReputationMgr.h [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
ScriptCalls.cpp [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
ScriptCalls.h [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
SharedDefines.h [7685] Load emotes.dbc and make emotes/emotetexts accessable from script DLL. Also some enum updates. 2009-04-18 16:07:15 +04:00
SkillDiscovery.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
SkillDiscovery.h [7133] Re-implement explicit spell discovery code. 2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillExtraItems.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillHandler.cpp [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
SocialMgr.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
SocialMgr.h [7123] Cleanup in using STD's containers erase method. 2009-01-20 20:07:44 +01:00
Spell.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
Spell.h [7699] Avoid implicit convertion enum constant value to 'uint32 const&' in templated code. 2009-04-22 21:59:05 +04:00
SpellAuraDefines.h Update spell auras list for 3.0.9 2009-02-19 19:11:18 +03:00
SpellAuras.cpp [7721] Fixed possible source crash at rogue stealth lost in some special cases. 2009-04-27 00:32:33 +04:00
SpellAuras.h [7599] Fixed windows build 2009-04-01 23:34:01 +02:00
SpellEffects.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
SpellHandler.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
SpellMgr.cpp [7713] Fix AreaGroup.dbc structure, more correct check it 2009-04-25 10:42:42 +04:00
SpellMgr.h [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
StatSystem.cpp [7264] Use AP fields as signed integer 2009-02-11 00:09:31 +03:00
TargetedMovementGenerator.cpp [7480] Clear flight flag early for safe. 2009-03-17 21:35:52 +03:00
TargetedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TaxiHandler.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
TemporarySummon.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
TemporarySummon.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ThreatManager.cpp [7620] Make GCC happy. Restore build at Unix/Linux. 2009-04-05 19:57:08 +04:00
ThreatManager.h [7620] Make GCC happy. Restore build at Unix/Linux. 2009-04-05 19:57:08 +04:00
Totem.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Totem.h [7111] Fixes in Spell Effect immunes 2009-01-19 02:57:50 +03:00
TotemAI.cpp [7697] Interrupt casting at enter to evade mode. 2009-04-22 18:05:59 +04:00
TotemAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
TradeHandler.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Transports.cpp [7715] Provided way for scripts set alternative gameobject state for client show. 2009-04-26 07:21:11 +04:00
Transports.h [7598] Implement proper hide out of range (at another map) transports. Remove duplicate name field. 2009-04-02 01:15:56 +04:00
Traveller.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Unit.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
Unit.h [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
UnitEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateFields.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateMask.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
Vehicle.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Vehicle.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp removed unneeded World.h includes 2009-03-08 01:26:52 +03:00
WaypointManager.cpp [7689] Batter EventAI loading checks and fix one from possible crash cases. 2009-04-19 23:51:05 +04:00
WaypointManager.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp [7480] Clear flight flag early for safe. 2009-03-17 21:35:52 +03:00
WaypointMovementGenerator.h Fixed bug with not send not finished move for recently visible creature with waypoint movement generator. 2009-02-25 06:44:18 +03:00
Weather.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Weather.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
World.cpp [7715] Provided way for scripts set alternative gameobject state for client show. 2009-04-26 07:21:11 +04:00
World.h [7643] Allow set, store and output creture EventAI data version in addition to world DB and script library versions. 2009-04-09 17:30:59 +04:00
WorldLog.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
WorldLog.h [7114] Code cleanups. 2009-01-19 15:13:57 +03:00
WorldSession.cpp [7648] Resolve problems with expected fall damage at near teleport. 2009-04-11 11:06:30 +04:00
WorldSession.h Small fix for my previous commit 2009-03-21 16:54:41 +03:00
WorldSocket.cpp Small code cleanup and partial merge with dev branch 2009-03-21 19:07:38 +03:00
WorldSocket.h [7022] Added support for packets > 64 kb 2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
WorldSocketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00