server/src/game
nos4r2zod b2b8ca1d70 [9896] Cleanup spell bonus coeff use code
* Avoid coeff calculation if target value is 0.0f
* Avoid use spell_bonus_data coeffs for creature damage.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-15 11:17:17 +04:00
..
AccountMgr.cpp [9779] Drop trailing whitespaces. 2010-04-23 05:28:51 +04:00
AccountMgr.h [9767] Add the posibility to keep deleted characters in the database for a while and also add related commands. 2010-04-20 22:12:50 +04:00
AchievementMgr.cpp [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
AchievementMgr.h [9758] Include SharedDefines.h to AchievementMgr.h for provided used enum type definition. 2010-04-18 12:33:31 +04:00
AggressorAI.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
AggressorAI.h
ArenaTeam.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
ArenaTeam.h [9358] Not use PLAYER_FIELD_ARENA_TEAM_INFO_1_1 directly. 2010-02-11 19:30:44 +03:00
ArenaTeamHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
AuctionHouseHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
AuctionHouseMgr.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
AuctionHouseMgr.h
Bag.cpp [9721] Updated high guids. Renamed few files. Added some comments. 2010-04-10 16:59:30 +04:00
Bag.h [9702] Drop now redundent item_text table. 2010-04-09 02:10:36 +04:00
BattleGround.cpp [9892] Cleanups for BattleGroundEY code 2010-05-14 23:29:49 +04:00
BattleGround.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundAA.cpp
BattleGroundAA.h
BattleGroundAB.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundAB.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundAV.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundAV.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundBE.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundBE.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundDS.cpp
BattleGroundDS.h
BattleGroundEY.cpp [9892] Cleanups for BattleGroundEY code 2010-05-14 23:29:49 +04:00
BattleGroundEY.h [9892] Cleanups for BattleGroundEY code 2010-05-14 23:29:49 +04:00
BattleGroundHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
BattleGroundIC.cpp
BattleGroundIC.h
BattleGroundMgr.cpp [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
BattleGroundMgr.h [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
BattleGroundNA.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundNA.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundRB.cpp [9721] Updated high guids. Renamed few files. Added some comments. 2010-04-10 16:59:30 +04:00
BattleGroundRB.h [9721] Updated high guids. Renamed few files. Added some comments. 2010-04-10 16:59:30 +04:00
BattleGroundRL.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundRL.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundRV.cpp
BattleGroundRV.h
BattleGroundSA.cpp
BattleGroundSA.h
BattleGroundWS.cpp [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
BattleGroundWS.h [9880] Prepare world state inint packet data in more clean way. 2010-05-12 09:28:03 +04:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Cell.h [9736] Added more usable interface for grid visits 2010-04-12 15:15:55 +04:00
CellImpl.h [9738] Restore build on *nix 2010-04-13 00:47:25 +04:00
Channel.cpp Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
Channel.h Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
ChannelMgr.cpp Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelMgr.h
CharacterDatabaseCleaner.cpp [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterDatabaseCleaner.h [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Chat.cpp [9886] Implement new commands for account search 2010-05-13 11:44:03 +04:00
Chat.h [9886] Implement new commands for account search 2010-05-13 11:44:03 +04:00
ChatHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
CombatHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
ConfusedMovementGenerator.cpp [9638] Replace all C assert()s with MaNGOS ASSERT() macro. 2010-03-29 19:29:42 +02:00
ConfusedMovementGenerator.h [9561] Fixed typos in header guards 2010-03-10 12:48:28 +03:00
Corpse.cpp [9650] Some corpse related clean ups. 2010-03-31 16:40:47 +02:00
Corpse.h [9650] Some corpse related clean ups. 2010-03-31 16:40:47 +02:00
Creature.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Creature.h [9832] Move function to select an attacking target from EventAi to Creature class 2010-05-04 12:46:09 +02:00
CreatureAI.cpp [9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS 2010-02-19 02:13:46 +01:00
CreatureAI.h [9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS 2010-02-19 02:13:46 +01:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
CreatureAISelector.h
CreatureEventAI.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
CreatureEventAI.h [9832] Move function to select an attacking target from EventAi to Creature class 2010-05-04 12:46:09 +02:00
CreatureEventAIMgr.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
CreatureEventAIMgr.h
DBCEnums.h [9862] Defines for some spelentry arrays. 2010-05-11 00:06:47 +04:00
DBCfmt.h [9878] Set for client battleground weekend event world state. 2010-05-12 06:24:06 +04:00
DBCStores.cpp [9861] Backporting some code chnages from 400 branch. 2010-05-10 23:45:49 +04:00
DBCStores.h [9861] Backporting some code chnages from 400 branch. 2010-05-10 23:45:49 +04:00
DBCStructure.h [9878] Set for client battleground weekend event world state. 2010-05-12 06:24:06 +04:00
debugcmds.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
DestinationHolder.cpp
DestinationHolder.h
DestinationHolderImp.h [9461] Some another cases when movegen can be lost while updating. 2010-02-27 01:21:16 +03:00
DuelHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
DynamicObject.cpp [9736] Added more usable interface for grid visits 2010-04-12 15:15:55 +04:00
DynamicObject.h [9510] Gameobject casting improvements. 2010-03-04 07:38:26 +03:00
FleeingMovementGenerator.cpp [9461] Some another cases when movegen can be lost while updating. 2010-02-27 01:21:16 +03:00
FleeingMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
GameEventMgr.cpp [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
GameEventMgr.h [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
GameObject.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GameObject.h [9830] Implement taxi/transport event scripts support. 2010-05-03 19:39:53 +04:00
GMTicketHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GMTicketMgr.cpp [9629] Replace some PQuery/PExecute by more simple Query/Execute. 2010-03-27 12:08:50 +01:00
GMTicketMgr.h
GossipDef.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GossipDef.h
GridDefines.h [9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS. 2010-03-30 14:44:57 +02:00
GridNotifiers.cpp [9836] Make log output code more consistent for diff build modes. 2010-05-04 22:29:11 +04:00
GridNotifiers.h [9850] Fixed target selection for area spells casted from aura at enemy. 2010-05-08 01:21:41 +04:00
GridNotifiersImpl.h [9601] check for UNIT_FLAG_OOC_NOT_ATTACKABLE in DynamicObjectUpdater::VisitHelper 2010-03-17 21:29:20 +01:00
GridStates.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GridStates.h
Group.cpp [9843] Restore need seelction show at loot roll. 2010-05-07 01:39:52 +04:00
Group.h [9843] Restore need seelction show at loot roll. 2010-05-07 01:39:52 +04:00
GroupHandler.cpp [9843] Restore need seelction show at loot roll. 2010-05-07 01:39:52 +04:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GuardAI.h
Guild.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Guild.h [9607] Fix SMSG_GUILD_INFO time part. 2010-03-19 17:19:01 +01:00
GuildHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
HomeMovementGenerator.cpp [9445] Possible fix often crashes in waypoint movegen. 2010-02-24 22:40:16 +03:00
HomeMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
HostileRefManager.cpp
HostileRefManager.h
IdleMovementGenerator.cpp [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
IdleMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
InstanceData.cpp [9795] Implement CONDITION_INSTANCE_SCRIPT (mapid, some_id) 2010-04-26 09:12:48 +04:00
InstanceData.h [9795] Implement CONDITION_INSTANCE_SCRIPT (mapid, some_id) 2010-04-26 09:12:48 +04:00
InstanceSaveMgr.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
InstanceSaveMgr.h [9545] Rename ObjectDefines.h -> ObjectGuid.h 2010-03-07 20:05:32 +03:00
Item.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Item.h [9702] Drop now redundent item_text table. 2010-04-09 02:10:36 +04:00
ItemEnchantmentMgr.cpp [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
ItemEnchantmentMgr.h
ItemHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
ItemPrototype.h [9721] Updated high guids. Renamed few files. Added some comments. 2010-04-10 16:59:30 +04:00
Language.h [9886] Implement new commands for account search 2010-05-13 11:44:03 +04:00
Level0.cpp [9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS. 2010-03-30 14:44:57 +02:00
Level1.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Level2.cpp [9886] Implement new commands for account search 2010-05-13 11:44:03 +04:00
Level3.cpp [9893] Fixed some spelling typos in function/structure names. 2010-05-15 11:14:03 +04:00
LFGHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
LootHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
LootMgr.cpp [9632] Restore load/save known titles. 2010-03-27 23:03:04 +01:00
LootMgr.h [9843] Restore need seelction show at loot roll. 2010-05-07 01:39:52 +04:00
Mail.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Mail.h [9730] Mail send related fixes in recent code. 2010-04-12 05:07:47 +04:00
Makefile.am [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
Map.cpp [9890] Add TYPEMASK_WORLDOBJECT to enum TypeMask 2010-05-13 17:51:49 +02:00
Map.h Cleanups in instance_template and map entrance DBC data. 2010-04-17 15:24:49 +04:00
MapInstanced.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
MapInstanced.h [9650] Some corpse related clean ups. 2010-03-31 16:40:47 +02:00
MapManager.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
MapManager.h [9650] Some corpse related clean ups. 2010-03-31 16:40:47 +02:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
MotionMaster.cpp [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
MotionMaster.h [9568] Add function to manually start random movement. 2010-03-11 00:47:34 +01:00
MovementGenerator.cpp [9446] Compile fix in MovementGenerator.cpp 2010-02-24 22:20:37 +01:00
MovementGenerator.h [9779] Drop trailing whitespaces. 2010-04-23 05:28:51 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
NPCHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
NPCHandler.h
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Object.h [9796] Controlled unit should be a source of movement packets, not player-controller. 2010-04-26 14:02:41 +04:00
ObjectAccessor.cpp [9650] Some corpse related clean ups. 2010-03-31 16:40:47 +02:00
ObjectAccessor.h [9650] Some corpse related clean ups. 2010-03-31 16:40:47 +02:00
ObjectGridLoader.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
ObjectGridLoader.h
ObjectGuid.cpp [9620] Resolve linking problems for script DLLs 2010-03-26 06:54:33 +03:00
ObjectGuid.h [9890] Add TYPEMASK_WORLDOBJECT to enum TypeMask 2010-05-13 17:51:49 +02:00
ObjectMgr.cpp [9891] Implement *_scripts for creature_movement 2010-05-14 12:16:54 +02:00
ObjectMgr.h [9891] Implement *_scripts for creature_movement 2010-05-14 12:16:54 +02:00
ObjectPosSelector.cpp [9566] Restore build 2010-03-10 21:04:04 +02:00
ObjectPosSelector.h [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
Opcodes.cpp [9827] Rename two more opcodes (related to projectiles). 2010-05-03 05:26:05 +02:00
Opcodes.h [9861] Backporting some code chnages from 400 branch. 2010-05-10 23:45:49 +04:00
Path.h [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
pchdef.cpp
pchdef.h [9545] Rename ObjectDefines.h -> ObjectGuid.h 2010-03-07 20:05:32 +03:00
Pet.cpp [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
Pet.h [9653] Correctly update talent free points in diff cases. 2010-04-02 03:03:01 +04:00
PetAI.cpp [9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS. 2010-03-30 14:44:57 +02:00
PetAI.h
PetHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
PetitionsHandler.cpp [9864] Use proper arg for player name send. 2010-05-11 08:32:32 +04:00
Player.cpp [9888] Party restore IsKnowHowFlyIn and add area arg 2010-05-13 15:15:46 +03:00
Player.h [9888] Party restore IsKnowHowFlyIn and add area arg 2010-05-13 15:15:46 +03:00
PlayerDump.cpp [9779] Drop trailing whitespaces. 2010-04-23 05:28:51 +04:00
PlayerDump.h [9703] Include in pdumps more tables. 2010-04-09 06:04:02 +04:00
PointMovementGenerator.cpp [9618] More use ObjectGuid in spell/etc code 2010-03-25 13:59:46 +03:00
PointMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
PoolManager.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
PoolManager.h [9392] Update creature/gameobject pool at despawn instead spawn prepare. 2010-02-15 21:43:06 +03:00
QueryHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
QuestDef.cpp [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
QuestDef.h [9700] Update comments for two quest flags. 2010-04-08 22:12:31 +02:00
QuestHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
RandomMovementGenerator.cpp [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
RandomMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
ReactorAI.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
ReactorAI.h
ReputationMgr.cpp [9640] Fix a typo in ReputationMgr 2010-03-30 09:19:26 +02:00
ReputationMgr.h [9640] Fix a typo in ReputationMgr 2010-03-30 09:19:26 +02:00
ScriptCalls.cpp [9572] Add script calls for GameObject GossipHello and GossipSelect 2010-03-11 15:35:13 +01:00
ScriptCalls.h [9572] Add script calls for GameObject GossipHello and GossipSelect 2010-03-11 15:35:13 +01:00
SharedDefines.h [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
SkillDiscovery.cpp [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
SkillDiscovery.h
SkillExtraItems.cpp [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
SkillExtraItems.h
SkillHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
SocialMgr.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
SocialMgr.h
Spell.cpp [9888] Party restore IsKnowHowFlyIn and add area arg 2010-05-13 15:15:46 +03:00
Spell.h [9882] Add support for mounts dependent from riding skill and location 2010-05-12 13:34:10 +03:00
SpellAuraDefines.h [9779] Drop trailing whitespaces. 2010-04-23 05:28:51 +04:00
SpellAuras.cpp [9884] Code style fixes thx to hunuza & Wowka321 2010-05-12 17:43:15 +03:00
SpellAuras.h [9759] Comment cleanups related to spell base points use. 2010-04-18 13:08:23 +04:00
SpellEffects.cpp [9877] One more meteor-like spell. 2010-05-12 05:26:10 +04:00
SpellHandler.cpp [9867] Prevent another potion drink until combat end. 2010-05-11 11:29:55 +04:00
SpellMgr.cpp [9895] Move DotFactor+GetSpellCastTimeForBonus call to CalculateDefaultCoefficient 2010-05-15 11:16:02 +04:00
SpellMgr.h [9895] Move DotFactor+GetSpellCastTimeForBonus call to CalculateDefaultCoefficient 2010-05-15 11:16:02 +04:00
StatSystem.cpp [9798] Implement basic splitting for caster/target part damage/heal bonus calculations, periodic damage/heal over time auras will now store m_amount with caster side bonuses applied and calculate target part on each tick. Currently critical chance/bonus calculations are not affected by this change 2010-04-27 13:13:50 +03:00
TargetedMovementGenerator.cpp [9445] Possible fix often crashes in waypoint movegen. 2010-02-24 22:40:16 +03:00
TargetedMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
TaxiHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
TemporarySummon.cpp [9618] More use ObjectGuid in spell/etc code 2010-03-25 13:59:46 +03:00
TemporarySummon.h [9620] Resolve linking problems for script DLLs 2010-03-26 06:54:33 +03:00
ThreatManager.cpp [9638] Replace all C assert()s with MaNGOS ASSERT() macro. 2010-03-29 19:29:42 +02:00
ThreatManager.h [9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS. 2010-03-30 14:44:57 +02:00
Totem.cpp [9506] Add missing AI calls to inform summoner of summon-related events 2010-03-03 00:25:26 +01:00
Totem.h [9411] More SpellEffectIndex using in apropriate cases 2010-02-19 06:45:11 +03:00
TotemAI.cpp [9736] Added more usable interface for grid visits 2010-04-12 15:15:55 +04:00
TotemAI.h
TradeHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Transports.cpp [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
Transports.h [9830] Implement taxi/transport event scripts support. 2010-05-03 19:39:53 +04:00
Traveller.h [9638] Replace all C assert()s with MaNGOS ASSERT() macro. 2010-03-29 19:29:42 +02:00
Unit.cpp [9896] Cleanup spell bonus coeff use code 2010-05-15 11:17:17 +04:00
Unit.h [9894] Move GetCastingTimeForBonus and some other code to GetSpellCastTimeForBonus. 2010-05-15 11:15:05 +04:00
UnitEvents.h
UpdateData.cpp [9579] Use ObjectGuid in some loot code. 2010-03-13 14:06:27 +03:00
UpdateData.h [9579] Use ObjectGuid in some loot code. 2010-03-13 14:06:27 +03:00
UpdateFields.h [9726] Restore map outdated format protection and copyright years. 2010-04-11 08:09:52 +04:00
UpdateMask.h
Vehicle.cpp [9428] Remove redundant calls to Set(Max)Health, already done by SelectLevel function. 2010-02-21 16:19:16 +01:00
Vehicle.h [9638] Replace all C assert()s with MaNGOS ASSERT() macro. 2010-03-29 19:29:42 +02:00
VoiceChatHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WaypointManager.cpp [9891] Implement *_scripts for creature_movement 2010-05-14 12:16:54 +02:00
WaypointManager.h [9891] Implement *_scripts for creature_movement 2010-05-14 12:16:54 +02:00
WaypointMovementGenerator.cpp [9891] Implement *_scripts for creature_movement 2010-05-14 12:16:54 +02:00
WaypointMovementGenerator.h [9830] Implement taxi/transport event scripts support. 2010-05-03 19:39:53 +04:00
Weather.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
Weather.h [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
World.cpp [9893] Fixed some spelling typos in function/structure names. 2010-05-15 11:14:03 +04:00
World.h [9889] Extend features available for SCRIPT_COMMAND_TALK 2010-05-13 16:39:04 +02:00
WorldSession.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WorldSession.h [9844] Fix some whitespace errors. 2010-05-07 12:25:12 +02:00
WorldSocket.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WorldSocket.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00
WorldSocketMgr.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WorldSocketMgr.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00