Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also added ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE and support
this criteira special cases base at `achievement_criteria_data`
that required DB support.
Drop also redundent check preveting use SCRIPT_COMMAND_CAST_SPELL script command by gameobject script triggred casting.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation.
* At adding aboyher buffer content copy only until wpos (really writed to buffer data)
* In appendPackGUID check buffer size before data write.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
* Fixed week ago added bugs into vmap code that break vmap_assambler sources work.
Note: vmap_assambler binary not updated from nov 2008 until this commit and it has been correct working.
* Add to vmap assambler process show output and add appropriate error messages output.
* vmap_assambler binary updated.
* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Other pet spell types auto-learned at level setup/load.
* Code will cleanup pet_spell table from non-talents spell if detect any at load.
* Free talents points recalculated at loading and levelup so store its in DB useless.
Note: bug with not highlighting learned pet talents (except first line) until learn one more talent not fixed.
* Correctly update action bar at loading and other cases when listed unlearned/not existed spells
* Avoid send data by PetSpellInitialize() many times while pet loading
This is first commit in chain for remove oudated and not used pet functionality.
* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.
Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.